The importance of having a print-n-play version of your game and some tips on making the print-n-play files (audio):
http://www.boardgamedesignlab.com/designing-an-awesome-print-n-play-with-martin-gonzalvez/
“Every game designer has dozens (if not hundreds) of ideas, and I bet every designer has several perfectly functional designs. The ability to look at all of those functional designs, pick only the best one, and make it 10x better is something that takes dedication, patience, and humility.”
The basics of blind playtesting:
https://boardgamedesigncourse.com/blind-playtesting-your-game/
How designers split their time between prototypes and just-for-fun play—a Twitter discussion:
https://twitter.com/tableflipsyou/status/1206366981865328640
Statistics for what makes an “evergreen” game:
https://stonemaiergames.com/the-magic-formula-for-publishing-an-evergreen-tabletop-game/
Instagram strategies for board game publishers:
https://stonemaiergames.com/20-instagram-strategies-and-my-recommendations/
Convention strategies for board game publishers:
https://www.alderac.com/2019/12/12/unconventional-convention-thoughts/
Game designers share which software tools they use to make prototypes:
https://boardgamegeek.com/thread/2328726/what-software-are-you-using-making-proto-cards-pla
How to form good game-design habits:
http://www.justingary.com/how-to-10x-your-game-design-abilities/
How to create a killer board game media kit, with a checklist:
https://www.meeplemountain.com/articles/how-to-create-a-killer-board-game-media-kit/
Advice on shipping, logistics, and saving money by a warehouse owner (audio)
http://www.boardgamedesignlab.com/fulfillment-shipping-and-logistics-with-toby-truman/
