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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
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theory
playtesting
prototyping
process
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licensing
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January 04, 2020 January 04, 2020/ Cardboard Edison
Biodiversity Heritage Library 49095912172_0c337debf7_k.jpg

The Biodiversity Heritage Library has thousands of free-to-use nature-themed illustrations

January 04, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

January 04, 2020 January 04, 2020/ Cardboard Edison
“As important as balance is to the designer’s craft - and it is crucial - it’s often the perception of balance that matters once the game gets out into the world.”
— Mary Russell
January 04, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 04, 2020 January 04, 2020/ Cardboard Edison

Before you sign your next contract, listen to this episode that offers tips and insights (audio):

http://www.buildingthegamepodcast.com/2019/12/15/episode-394-comprehending-contracts-and-riding-rainbows/

January 04, 2020/ Cardboard Edison/
podcasts, industry, licensing

Cardboard Edison

January 03, 2020 January 03, 2020/ Cardboard Edison

The importance of having a print-n-play version of your game and some tips on making the print-n-play files (audio):

http://www.boardgamedesignlab.com/designing-an-awesome-print-n-play-with-martin-gonzalvez/

January 03, 2020/ Cardboard Edison/
podcasts, prototyping, publishing

Cardboard Edison

January 01, 2020 January 01, 2020/ Cardboard Edison
“Every game designer has dozens (if not hundreds) of ideas, and I bet every designer has several perfectly functional designs. The ability to look at all of those functional designs, pick only the best one, and make it 10x better is something that takes dedication, patience, and humility.”
— Jamey Stegmaier
January 01, 2020/ Cardboard Edison/
process

Cardboard Edison

December 31, 2019 December 31, 2019/ Cardboard Edison

The basics of blind playtesting:

https://boardgamedesigncourse.com/blind-playtesting-your-game/

December 31, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 22, 2019 December 22, 2019/ Cardboard Edison

How designers split their time between prototypes and just-for-fun play—a Twitter discussion:

https://twitter.com/tableflipsyou/status/1206366981865328640

December 22, 2019/ Cardboard Edison/
process

Cardboard Edison

December 17, 2019 December 17, 2019/ Cardboard Edison

Statistics for what makes an “evergreen” game:

https://stonemaiergames.com/the-magic-formula-for-publishing-an-evergreen-tabletop-game/

December 17, 2019/ Cardboard Edison/
industry

Cardboard Edison

December 17, 2019 December 17, 2019/ Cardboard Edison

Designers share their thoughts on making great “hooks” for games:

https://design100.org/46-hooked/

December 17, 2019/ Cardboard Edison/
theory

Cardboard Edison

December 13, 2019 December 13, 2019/ Cardboard Edison

Instagram strategies for board game publishers:

https://stonemaiergames.com/20-instagram-strategies-and-my-recommendations/

December 13, 2019/ Cardboard Edison/
publishing

Cardboard Edison

December 13, 2019 December 13, 2019/ Cardboard Edison

Convention strategies for board game publishers:

https://www.alderac.com/2019/12/12/unconventional-convention-thoughts/

December 13, 2019/ Cardboard Edison/
publishing

Cardboard Edison

December 12, 2019 December 12, 2019/ Cardboard Edison

Game designers share which software tools they use to make prototypes:

https://boardgamegeek.com/thread/2328726/what-software-are-you-using-making-proto-cards-pla

December 12, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

December 10, 2019 December 10, 2019/ Cardboard Edison

How to find playtesters even if you live in the middle of nowhere:

https://boardgamedesigncourse.com/how-to-find-new-playtesters-even-if-you-live-in-the-middle-of-nowhere/

December 10, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 10, 2019 December 10, 2019/ Cardboard Edison

How to form good game-design habits:

http://www.justingary.com/how-to-10x-your-game-design-abilities/

December 10, 2019/ Cardboard Edison/
process

Cardboard Edison

December 10, 2019 December 10, 2019/ Cardboard Edison

Misconceptions about game design:

https://design100.org/45-misunderstood/#

December 10, 2019/ Cardboard Edison/
process, industry

Cardboard Edison

December 06, 2019 December 06, 2019/ Cardboard Edison
“I still have to constantly remind myself that when playtesting, it’s more important to identify and describe issues than brainstorm possible solutions.”
— Jeff Tidball
December 06, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison
“If players don’t provide feedback at the end of a test, you messed up. It’s your job as the moderator to ask the right questions and create an environment where people will give you feedback.”
— John Brieger
December 04, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison

How to create a killer board game media kit, with a checklist:

https://www.meeplemountain.com/articles/how-to-create-a-killer-board-game-media-kit/

December 04, 2019/ Cardboard Edison/
publishing, industry

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison

How finished should a design be before pitching it to publishers?

https://design100.org/44-development/

December 04, 2019/ Cardboard Edison/
licensing

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison

Advice on shipping, logistics, and saving money by a warehouse owner (audio)

http://www.boardgamedesignlab.com/fulfillment-shipping-and-logistics-with-toby-truman/

December 04, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

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