“If you think your game needs to look nice, it probably means it’s just not good enough yet. Focus on the game.”
— Bruno Faidutti
“Negative points are big, loud alarm bells. Ring them wisely.”
— Daniel Solis
“There are certain things you absolutely want to have in a game design contract, such as full reversion of rights a.) if they don’t make the game and b.) if they stop making/selling the game. Don’t get your game stuck in limbo!”
— Emma Larkins
“Designing a game is a much easier process than chipping away at a game that works and making it great.”
— Ben Pinchback
“A strong negative reaction to an individual gameplay event is sometimes a good sign — generally means the player was invested in some aspect of the game.”
— John Brieger
“As important as balance is to the designer’s craft - and it is crucial - it’s often the perception of balance that matters once the game gets out into the world.”
— Mary Russell