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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • Quad Squad
    • Cobras
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    • More Games
    • Prototypes
  • Free Resources/
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    • Industry Reports
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
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January 01, 2020 January 01, 2020/ Cardboard Edison
“Every game designer has dozens (if not hundreds) of ideas, and I bet every designer has several perfectly functional designs. The ability to look at all of those functional designs, pick only the best one, and make it 10x better is something that takes dedication, patience, and humility.”
— Jamey Stegmaier
January 01, 2020/ Cardboard Edison/
process

Cardboard Edison

December 31, 2019 December 31, 2019/ Cardboard Edison

The basics of blind playtesting:

https://boardgamedesigncourse.com/blind-playtesting-your-game/

December 31, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 22, 2019 December 22, 2019/ Cardboard Edison

How designers split their time between prototypes and just-for-fun play—a Twitter discussion:

https://twitter.com/tableflipsyou/status/1206366981865328640

December 22, 2019/ Cardboard Edison/
process

Cardboard Edison

December 17, 2019 December 17, 2019/ Cardboard Edison

Statistics for what makes an “evergreen” game:

https://stonemaiergames.com/the-magic-formula-for-publishing-an-evergreen-tabletop-game/

December 17, 2019/ Cardboard Edison/
industry

Cardboard Edison

December 17, 2019 December 17, 2019/ Cardboard Edison

Designers share their thoughts on making great “hooks” for games:

https://design100.org/46-hooked/

December 17, 2019/ Cardboard Edison/
theory

Cardboard Edison

December 13, 2019 December 13, 2019/ Cardboard Edison

Instagram strategies for board game publishers:

https://stonemaiergames.com/20-instagram-strategies-and-my-recommendations/

December 13, 2019/ Cardboard Edison/
publishing

Cardboard Edison

December 13, 2019 December 13, 2019/ Cardboard Edison

Convention strategies for board game publishers:

https://www.alderac.com/2019/12/12/unconventional-convention-thoughts/

December 13, 2019/ Cardboard Edison/
publishing

Cardboard Edison

December 12, 2019 December 12, 2019/ Cardboard Edison

Game designers share which software tools they use to make prototypes:

https://boardgamegeek.com/thread/2328726/what-software-are-you-using-making-proto-cards-pla

December 12, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

December 10, 2019 December 10, 2019/ Cardboard Edison

How to find playtesters even if you live in the middle of nowhere:

https://boardgamedesigncourse.com/how-to-find-new-playtesters-even-if-you-live-in-the-middle-of-nowhere/

December 10, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 10, 2019 December 10, 2019/ Cardboard Edison

How to form good game-design habits:

http://www.justingary.com/how-to-10x-your-game-design-abilities/

December 10, 2019/ Cardboard Edison/
process

Cardboard Edison

December 10, 2019 December 10, 2019/ Cardboard Edison

Misconceptions about game design:

https://design100.org/45-misunderstood/#

December 10, 2019/ Cardboard Edison/
process, industry

Cardboard Edison

December 06, 2019 December 06, 2019/ Cardboard Edison
“I still have to constantly remind myself that when playtesting, it’s more important to identify and describe issues than brainstorm possible solutions.”
— Jeff Tidball
December 06, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison
“If players don’t provide feedback at the end of a test, you messed up. It’s your job as the moderator to ask the right questions and create an environment where people will give you feedback.”
— John Brieger
December 04, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison

How to create a killer board game media kit, with a checklist:

https://www.meeplemountain.com/articles/how-to-create-a-killer-board-game-media-kit/

December 04, 2019/ Cardboard Edison/
publishing, industry

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison

How finished should a design be before pitching it to publishers?

https://design100.org/44-development/

December 04, 2019/ Cardboard Edison/
licensing

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison

Advice on shipping, logistics, and saving money by a warehouse owner (audio)

http://www.boardgamedesignlab.com/fulfillment-shipping-and-logistics-with-toby-truman/

December 04, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

December 02, 2019 December 02, 2019/ Cardboard Edison

Discussion of highs and lows from Deep Water games and different distribution models (audio)

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-106-el-whitcombe-deep-water-games

December 02, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

December 02, 2019 December 02, 2019/ Cardboard Edison

Step-by-step instructions for getting feedback from playtesters:

https://boardgamedesigncourse.com/getting-good-feedback-and-what-to-do-with-it/

December 02, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 01, 2019 December 01, 2019/ Cardboard Edison
“As a designer play your game a ton. Then have your friends do the same. Then strangers. Take in all the data, iterate and repeat. There is no shortcut, and skimping in this process really shows long term.”
— Ben Pinchback
December 01, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 01, 2019 December 01, 2019/ Cardboard Edison

Notes on “perpendicular constraints” in cooperative games, or game systems that pull players from their core mission:

http://www.kindfortress.com/2019/11/29/design-patterns-perpendicular-constraints/

December 01, 2019/ Cardboard Edison/
theory

Cardboard Edison

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