“There are certain things you absolutely want to have in a game design contract, such as full reversion of rights a.) if they don’t make the game and b.) if they stop making/selling the game. Don’t get your game stuck in limbo!”
— Emma Larkins
“Designing a game is a much easier process than chipping away at a game that works and making it great.”
— Ben Pinchback
“A strong negative reaction to an individual gameplay event is sometimes a good sign — generally means the player was invested in some aspect of the game.”
— John Brieger
“As important as balance is to the designer’s craft - and it is crucial - it’s often the perception of balance that matters once the game gets out into the world.”
— Mary Russell
“Every game designer has dozens (if not hundreds) of ideas, and I bet every designer has several perfectly functional designs. The ability to look at all of those functional designs, pick only the best one, and make it 10x better is something that takes dedication, patience, and humility.”
— Jamey Stegmaier