“I still have to constantly remind myself that when playtesting, it’s more important to identify and describe issues than brainstorm possible solutions.”
— Jeff Tidball
“If players don’t provide feedback at the end of a test, you messed up. It’s your job as the moderator to ask the right questions and create an environment where people will give you feedback.”
— John Brieger
“As a designer play your game a ton. Then have your friends do the same. Then strangers. Take in all the data, iterate and repeat. There is no shortcut, and skimping in this process really shows long term.”
— Ben Pinchback
“One of the best things you can do as a designer, beyond simply finding a publisher who likes your idea, is to find one who has an actual opinion about how to improve it and fashion it into the right game for the right market.”
— Brett J. Gilbert
“A great sell sheet is marginally better than a good one. Don’t spend more time on your sell sheet than your game.”
— Gil Hova