“I think that to be a good boardgame designer, it’s useful if you actively enjoy criticism.

Divorce your self from your actions/creations. You are more.

Have a proper discussion about your failures and mistakes. That way you can learn to be better.”
— Bez
“After the initial stages of your design, 1 test with strangers is worth a dozen games against your codesigner / with your design team.”
— John Brieger
“Falling in love with your ideas is about the daftest thing a game inventor can do.”
— Maureen Hiron
“Take time to review and synthesize your notes at your notes after playtest sessions, before you make changes. It’s shocking how often my instinct when I get home is to just start changing things without really analyzing the feedback.”
— John Brieger
“Don’t defend your #gamedesign, even if players are factually wrong. Capture their experience and reflect on cause.”
— John Brieger
“One question I try to always ask playtesters is ‘How well do you think the final scores represent your performance?’ It gets players talking about frustrations, strong moments, opacity, varied strategies, and misaligned incentives. The tone they use also represents engagement.”
— Jon Vallerand