“Express extreme appreciation for negative feedback, so that testers learn they should always speak up about issues.”
— John Brieger
“Don’t be afraid to show a #gamedesign that isn’t ready, be afraid you’ve shown too late to make significant changes.”
— John Brieger
“Diversify your influences. I promise you that it’s immediately obvious if your only source of game design education comes from one book or one writer’s articles.”
— Eric Lang
“Ever playtest a game where it becomes clear the designer doesn’t really want critical feedback but just a pat on the back? Don’t be that person.”
— Jesse Catron
“Be part of a community of designers. You’ll learn just by talking through issues with other experienced people.”
— John Brieger
“Play everything you can… The more you widen your knowledge of styles and mechanics, the easier you’ll come to see how to improve your developing game.”
— Andrew Harman