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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Virtual Tabletops
    • Contests
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prototyping
process
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January 12, 2020 January 12, 2020/ Cardboard Edison
“Designing a game is a much easier process than chipping away at a game that works and making it great.”
— Ben Pinchback
January 12, 2020/ Cardboard Edison/
process

Cardboard Edison

January 12, 2020 January 12, 2020/ Cardboard Edison

Designers share pictures of what their prototypes looked like when they pitched them to publishers:

https://twitter.com/stuffByBez/status/1214943595918217216

January 12, 2020/ Cardboard Edison/
licensing

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

Modern tenets of good game design—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2344424/what-secret-creating-good-choicesdecisions-game-de

January 11, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

Tips for better, faster playtesting sessions—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2346314/tips-power-testing-protospiel

January 11, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

How to use math to balance and develop your designs (audio)

https://indieboardgamedesigners.com/eric-alvarado/

January 11, 2020/ Cardboard Edison/
podcasts, process, playtesting

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

More and more therapists are using games in their sessions, which is another reason to design inclusive games (audio):

https://playability.fireside.fm/36

January 11, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

Tips on how to make your games retail-friendly and what makes a retailer interested in backing your Kickstarter (audio)

http://thegamecrafter.libsyn.com/bryan-winter-and-retail-friendly-games-episode-220

January 11, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

January 09, 2020 January 09, 2020/ Cardboard Edison

Notes on tracks, tokens and score pads, and when one is better than another:

https://subsurfacegames.ca/2020/01/06/tracks-tokens-score-pads/

January 09, 2020/ Cardboard Edison/
publishing

Cardboard Edison

January 09, 2020 January 09, 2020/ Cardboard Edison

Reducing players’ cognitive load through good component design:

https://boardgamegeek.com/blogpost/96699/components-are-avatars-concepts

January 09, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

January 08, 2020 January 08, 2020/ Cardboard Edison

An overview of what to do once you have a brilliant idea for a board game:

https://bigpotato.com/blog/what-to-do-with-your-brilliant-board-game/

January 08, 2020/ Cardboard Edison/
industry, process

Cardboard Edison

January 04, 2020 January 04, 2020/ Cardboard Edison
“A strong negative reaction to an individual gameplay event is sometimes a good sign — generally means the player was invested in some aspect of the game.”
— John Brieger
January 04, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

January 04, 2020 January 04, 2020/ Cardboard Edison
Biodiversity Heritage Library 49095912172_0c337debf7_k.jpg

The Biodiversity Heritage Library has thousands of free-to-use nature-themed illustrations

January 04, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

January 04, 2020 January 04, 2020/ Cardboard Edison
“As important as balance is to the designer’s craft - and it is crucial - it’s often the perception of balance that matters once the game gets out into the world.”
— Mary Russell
January 04, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 04, 2020 January 04, 2020/ Cardboard Edison

Before you sign your next contract, listen to this episode that offers tips and insights (audio):

http://www.buildingthegamepodcast.com/2019/12/15/episode-394-comprehending-contracts-and-riding-rainbows/

January 04, 2020/ Cardboard Edison/
podcasts, industry, licensing

Cardboard Edison

January 03, 2020 January 03, 2020/ Cardboard Edison

The importance of having a print-n-play version of your game and some tips on making the print-n-play files (audio):

http://www.boardgamedesignlab.com/designing-an-awesome-print-n-play-with-martin-gonzalvez/

January 03, 2020/ Cardboard Edison/
podcasts, prototyping, publishing

Cardboard Edison

January 01, 2020 January 01, 2020/ Cardboard Edison
“Every game designer has dozens (if not hundreds) of ideas, and I bet every designer has several perfectly functional designs. The ability to look at all of those functional designs, pick only the best one, and make it 10x better is something that takes dedication, patience, and humility.”
— Jamey Stegmaier
January 01, 2020/ Cardboard Edison/
process

Cardboard Edison

December 31, 2019 December 31, 2019/ Cardboard Edison

The basics of blind playtesting:

https://boardgamedesigncourse.com/blind-playtesting-your-game/

December 31, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 22, 2019 December 22, 2019/ Cardboard Edison

How designers split their time between prototypes and just-for-fun play—a Twitter discussion:

https://twitter.com/tableflipsyou/status/1206366981865328640

December 22, 2019/ Cardboard Edison/
process

Cardboard Edison

December 17, 2019 December 17, 2019/ Cardboard Edison

Statistics for what makes an “evergreen” game:

https://stonemaiergames.com/the-magic-formula-for-publishing-an-evergreen-tabletop-game/

December 17, 2019/ Cardboard Edison/
industry

Cardboard Edison

December 17, 2019 December 17, 2019/ Cardboard Edison

Designers share their thoughts on making great “hooks” for games:

https://design100.org/46-hooked/

December 17, 2019/ Cardboard Edison/
theory

Cardboard Edison

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