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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • More Games
    • Prototypes
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December 13, 2019 December 13, 2019/ Cardboard Edison

Instagram strategies for board game publishers:

https://stonemaiergames.com/20-instagram-strategies-and-my-recommendations/

December 13, 2019/ Cardboard Edison/
publishing

Cardboard Edison

December 13, 2019 December 13, 2019/ Cardboard Edison

Convention strategies for board game publishers:

https://www.alderac.com/2019/12/12/unconventional-convention-thoughts/

December 13, 2019/ Cardboard Edison/
publishing

Cardboard Edison

December 12, 2019 December 12, 2019/ Cardboard Edison

Game designers share which software tools they use to make prototypes:

https://boardgamegeek.com/thread/2328726/what-software-are-you-using-making-proto-cards-pla

December 12, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

December 10, 2019 December 10, 2019/ Cardboard Edison

How to find playtesters even if you live in the middle of nowhere:

https://boardgamedesigncourse.com/how-to-find-new-playtesters-even-if-you-live-in-the-middle-of-nowhere/

December 10, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 10, 2019 December 10, 2019/ Cardboard Edison

How to form good game-design habits:

http://www.justingary.com/how-to-10x-your-game-design-abilities/

December 10, 2019/ Cardboard Edison/
process

Cardboard Edison

December 10, 2019 December 10, 2019/ Cardboard Edison

Misconceptions about game design:

https://design100.org/45-misunderstood/#

December 10, 2019/ Cardboard Edison/
process, industry

Cardboard Edison

December 06, 2019 December 06, 2019/ Cardboard Edison
“I still have to constantly remind myself that when playtesting, it’s more important to identify and describe issues than brainstorm possible solutions.”
— Jeff Tidball
December 06, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison
“If players don’t provide feedback at the end of a test, you messed up. It’s your job as the moderator to ask the right questions and create an environment where people will give you feedback.”
— John Brieger
December 04, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison

How to create a killer board game media kit, with a checklist:

https://www.meeplemountain.com/articles/how-to-create-a-killer-board-game-media-kit/

December 04, 2019/ Cardboard Edison/
publishing, industry

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison

How finished should a design be before pitching it to publishers?

https://design100.org/44-development/

December 04, 2019/ Cardboard Edison/
licensing

Cardboard Edison

December 04, 2019 December 04, 2019/ Cardboard Edison

Advice on shipping, logistics, and saving money by a warehouse owner (audio)

http://www.boardgamedesignlab.com/fulfillment-shipping-and-logistics-with-toby-truman/

December 04, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

December 02, 2019 December 02, 2019/ Cardboard Edison

Discussion of highs and lows from Deep Water games and different distribution models (audio)

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-106-el-whitcombe-deep-water-games

December 02, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

December 02, 2019 December 02, 2019/ Cardboard Edison

Step-by-step instructions for getting feedback from playtesters:

https://boardgamedesigncourse.com/getting-good-feedback-and-what-to-do-with-it/

December 02, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 01, 2019 December 01, 2019/ Cardboard Edison
“As a designer play your game a ton. Then have your friends do the same. Then strangers. Take in all the data, iterate and repeat. There is no shortcut, and skimping in this process really shows long term.”
— Ben Pinchback
December 01, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

December 01, 2019 December 01, 2019/ Cardboard Edison

Notes on “perpendicular constraints” in cooperative games, or game systems that pull players from their core mission:

http://www.kindfortress.com/2019/11/29/design-patterns-perpendicular-constraints/

December 01, 2019/ Cardboard Edison/
theory

Cardboard Edison

November 28, 2019 November 28, 2019/ Cardboard Edison
“One of the best things you can do as a designer, beyond simply finding a publisher who likes your idea, is to find one who has an actual opinion about how to improve it and fashion it into the right game for the right market.”
— Brett J. Gilbert
November 28, 2019/ Cardboard Edison/
licensing

Cardboard Edison

November 26, 2019 November 26, 2019/ Cardboard Edison
“A great sell sheet is marginally better than a good one. Don’t spend more time on your sell sheet than your game.”
— Gil Hova
November 26, 2019/ Cardboard Edison/
licensing

Cardboard Edison

November 26, 2019 November 26, 2019/ Cardboard Edison
“I think that to be a good boardgame designer, it’s useful if you actively enjoy criticism.

Divorce your self from your actions/creations. You are more.

Have a proper discussion about your failures and mistakes. That way you can learn to be better.”
— Bez
November 26, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

November 25, 2019 November 25, 2019/ Cardboard Edison
“After the initial stages of your design, 1 test with strangers is worth a dozen games against your codesigner / with your design team.”
— John Brieger
November 25, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

November 25, 2019 November 25, 2019/ Cardboard Edison

Designers share the questions that they like to ask playtesters, and some that they avoid asking:

https://design100.org/43-questions/#

November 25, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

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