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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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  • Our Games/
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
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process
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November 04, 2019 November 04, 2019/ Cardboard Edison

The importance of diversity in game design (audio):

https://media.wizards.com/2019/podcasts/magic/drivetowork680_diversityingamedesign_KmD2eeUT.mp3

November 04, 2019/ Cardboard Edison/
podcasts, industry

Cardboard Edison

November 04, 2019 November 04, 2019/ Cardboard Edison

How and why you should create a minimum viable prototype:

https://boardgamedesigncourse.com/step-1-create-a-prototype-quickly/

November 04, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

November 04, 2019 November 04, 2019/ Cardboard Edison
“The better your rulebook, the less people will need it. (And vice-versa) ”
— Peter C. Hayward
November 04, 2019/ Cardboard Edison/
rules

Cardboard Edison

November 02, 2019 November 02, 2019/ Cardboard Edison
“If you have trouble writing a rule, it may be best to remove it from your game.”
— Jesse Catron
November 02, 2019/ Cardboard Edison/
rules

Cardboard Edison

November 02, 2019 November 02, 2019/ Cardboard Edison

Three kinds of questions to ask at a playtest:

https://twitter.com/DasBrieger/status/1189889514715729922

November 02, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 30, 2019 October 30, 2019/ Cardboard Edison

Tips for standing out and doing well in a game design contest:

https://buttonshygames.com/blogs/news-1/18-card-challenge-like-x-but-y

October 30, 2019/ Cardboard Edison/
contests

Cardboard Edison

October 30, 2019 October 30, 2019/ Cardboard Edison
“There’s one tip for rules writing I want to impart on every designer, young and old:

🔥 Stop interrupting yourself. 🔥

Parenthesis? Make it the next sentence.

Clauses and commas? Break them into separate sentences.

Forward page-ref? Move that content earlier.”
— Daniel Solis
October 30, 2019/ Cardboard Edison/
rules

Cardboard Edison

October 30, 2019 October 30, 2019/ Cardboard Edison

Rules are bad: Why you should generally try to have fewer rules in your game:

http://www.phantasiogames.net/2019/10/rules-are-bad.html

October 30, 2019/ Cardboard Edison/
theory, rules

Cardboard Edison

October 28, 2019 October 28, 2019/ Cardboard Edison

Four lessons from Everdell for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-everdell-for-aspiring-board-game-designers/

October 28, 2019/ Cardboard Edison/
theory, industry

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Tips for starting a playtest event (audio):

http://thegamecrafter.libsyn.com/starting-a-playtest-event-with-the-game-crafter-episode-209

October 24, 2019/ Cardboard Edison/
podcasts, industry, playtesting

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Tips for novice and advanced social media users to help you gain a following (audio):

http://thegamecrafter.libsyn.com/using-social-media-with-the-game-crafter-episode-213

October 24, 2019/ Cardboard Edison/
podcasts, industry

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

If a game isn’t “groundbreaking,” is it worth working on? A Twitter board game design discussion:

https://twitter.com/senorbaub/status/1186080140092153858

October 24, 2019/ Cardboard Edison/
industry, process

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Takeaways from a Protospiel playtesting event:

https://twitter.com/fairway3games/status/1186703497544323072

October 24, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Tips for making a pitch video:

https://buttonshygames.com/blogs/news-1/18-card-challenge-lights-camera-action

October 24, 2019/ Cardboard Edison/
contests, licensing

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

How board game designers get started with making the first prototype of a new design:

https://design100.org/38-start/#

October 24, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison
“If you attend a group regularly, you might get more of your stuff tested on some days, but it should balance out in the end. People will be much more supportive and friendly to you if they feel you are doing your fair share!”
— Emma Larkins
October 24, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison
“Proper etiquette for designer meetups is likely spending 2-4x the time playing/critiquing for others as you do running your own games.”
— John Brieger
October 24, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Are agents a useful route for designers to find publishers? A Twitter board game design discussion:

https://twitter.com/Drawnonward/status/1187238618433126400

October 24, 2019/ Cardboard Edison/
licensing

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Lots of advice for making sell sheets: who they’re for, what should be in them, how they should be arranged, and more:

http://makethemplay.com/index.php/2019/10/23/creating-a-sell-sheet-for-your-board-game/

October 24, 2019/ Cardboard Edison/
licensing

Cardboard Edison

October 21, 2019 October 21, 2019/ Cardboard Edison

Tips for staying prepared and keeping cool for a pitch to a publisher:

https://boardgamedesigncourse.com/how-to-demo-your-game-without-turning-into-a-bundle-of-nerves/

October 21, 2019/ Cardboard Edison/
licensing

Cardboard Edison

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