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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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October 20, 2019 October 20, 2019/ Cardboard Edison
“Keep it simple! Leave as much as possible out in your concept, as opposed of adding as much as possible. Don’t think you are done with playtesting if a few friends played it.”
— Daan Kreek
October 20, 2019/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 20, 2019 October 20, 2019/ Cardboard Edison

A discussion about the “six zones of play”—the physical areas where a game’s information is held. (Ludology, audio)

http://ludology.libsyn.com/ludology-209-the-6-zones-of-play

Counterpoint: A counterargument to Ludology’s conclusions about the theory’s lessons for designers. (BGG)

https://boardgamegeek.com/blogpost/95054/6-or-7-zones-play-design-implications


October 20, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 20, 2019 October 20, 2019/ Cardboard Edison
“THE WAY to get good at game design fast: make a prototype today, despite having no idea what you’re doing. TODAY. Playtest ASAP. The test will and should be ABYSMAL. Then iterate til it’s not abysmal, then iterate more til it’s good. There. Now you’re a game designer.”
— Nick Bentley
October 20, 2019/ Cardboard Edison/
process

Cardboard Edison

October 20, 2019 October 20, 2019/ Cardboard Edison
“When prototyping game components players manipulate, use physical components that have similar properties to your intended final components.”
— John Brieger
October 20, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

October 20, 2019 October 20, 2019/ Cardboard Edison

Tips for pitching your game based on feeling first:

https://twitter.com/DanielSolis/status/1185540408421556226

October 20, 2019/ Cardboard Edison/
licensing

Cardboard Edison

October 17, 2019 October 17, 2019/ Cardboard Edison

Advice for designers attending conventions:

https://design100.org/37-conventions/#

October 17, 2019/ Cardboard Edison/
industry

Cardboard Edison

October 17, 2019 October 17, 2019/ Cardboard Edison
“Focus on the big things before focusing on the small things. I often see other game designers focusing on fixing little details when it seems that some of the core ideas need to be changed instead.”
— Thomas Dagenais-Lespérance
October 17, 2019/ Cardboard Edison/
process

Cardboard Edison

October 14, 2019 October 14, 2019/ Cardboard Edison
“Some testers will try to dominate feedback discussions. You are responsible for ensuring all voices are heard!”
— John Brieger
October 14, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 14, 2019 October 14, 2019/ Cardboard Edison

Four lessons for aspiring designers from Dinosaur Island:

https://brandonthegamedev.com/4-lessons-from-dinosaur-island-for-aspiring-board-game-designers/

October 14, 2019/ Cardboard Edison/
industry, publishing

Cardboard Edison

October 10, 2019 October 10, 2019/ Cardboard Edison

Ways of keeping players involved even at high player counts:

https://boardgamegeek.com/thread/2290509/keeping-players-involved-high-player-count

October 10, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 10, 2019 October 10, 2019/ Cardboard Edison

What it’s like working as a full-time freelance board game designer:

https://www.toynews-online.biz/2019/10/10/confessions-of-a-game-designer-an-interview-with-the-prolific-rustan-hakansson/

October 10, 2019/ Cardboard Edison/
industry

Cardboard Edison

October 09, 2019 October 09, 2019/ Cardboard Edison

Things to remember about termination clauses in game licensing contracts:

https://www.thegameaisle.com/chitag-white-paper-termination/

October 09, 2019/ Cardboard Edison/
licensing

Cardboard Edison

October 08, 2019 October 08, 2019/ Cardboard Edison

Notes on the value of playtesting done right:

https://twitter.com/sophisaurus_rex/status/1181173931379757057

October 08, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 08, 2019 October 08, 2019/ Cardboard Edison
“Don’t be afraid of big changes at each iteration during early tests. Most board games can’t be A/B tested to completion.”
— John Brieger
October 08, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 07, 2019 October 07, 2019/ Cardboard Edison

How designers approach promoting their games:

https://design100.org/36-promotion/

October 07, 2019/ Cardboard Edison/
industry

Cardboard Edison

October 06, 2019 October 06, 2019/ Cardboard Edison

Price is a major consideration when players decide whether to buy a game or not; here is a discussion on many factors regarding cost (audio):

http://thegamecrafter.libsyn.com/pricing-your-game-at-the-game-crafter-episode-207

October 06, 2019/ Cardboard Edison/
podcasts, industry, publishing

Cardboard Edison

October 05, 2019 October 05, 2019/ Cardboard Edison
“The best thing you can possibly do to catch a judge’s attention in a design contest is to do something that they haven’t seen before. If your plan is ‘I will do [standard recipe] better than anyone else’, it has to be orders of magnitude better in order to stand out.”
— Mike Mullins
October 05, 2019/ Cardboard Edison/
contests

Cardboard Edison

October 02, 2019 October 02, 2019/ Cardboard Edison

Four lessons from Twilight Imperium for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-twilight-imperium-for-aspiring-board-game-designers/

October 02, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 02, 2019 October 02, 2019/ Cardboard Edison

How games can be designed to be more engaging for different types of player groups:

http://itbboardgames.com/2019/10/01/leap-of-faith/

October 02, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 02, 2019 October 02, 2019/ Cardboard Edison
“If you don’t enjoy it it’s always going to be a challenge convincing anyone else.”
— James Emmerson
October 02, 2019/ Cardboard Edison/
process

Cardboard Edison

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