Cardboard Edison
  • Cardboard Edison
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Playtest Groups Virtual Tabletops Contests Interviews Game Design Checklist
  • Publisher Directory
  • Tariffs Report
  • Newsletter
  • Podcast
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


October 30, 2019 October 30, 2019/ Cardboard Edison

Tips for standing out and doing well in a game design contest:

https://buttonshygames.com/blogs/news-1/18-card-challenge-like-x-but-y

October 30, 2019/ Cardboard Edison/
contests

Cardboard Edison

October 30, 2019 October 30, 2019/ Cardboard Edison
“There’s one tip for rules writing I want to impart on every designer, young and old:

🔥 Stop interrupting yourself. 🔥

Parenthesis? Make it the next sentence.

Clauses and commas? Break them into separate sentences.

Forward page-ref? Move that content earlier.”
— Daniel Solis
October 30, 2019/ Cardboard Edison/
rules

Cardboard Edison

October 30, 2019 October 30, 2019/ Cardboard Edison

Rules are bad: Why you should generally try to have fewer rules in your game:

http://www.phantasiogames.net/2019/10/rules-are-bad.html

October 30, 2019/ Cardboard Edison/
theory, rules

Cardboard Edison

October 28, 2019 October 28, 2019/ Cardboard Edison

Four lessons from Everdell for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-everdell-for-aspiring-board-game-designers/

October 28, 2019/ Cardboard Edison/
theory, industry

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Tips for starting a playtest event (audio):

http://thegamecrafter.libsyn.com/starting-a-playtest-event-with-the-game-crafter-episode-209

October 24, 2019/ Cardboard Edison/
podcasts, industry, playtesting

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Tips for novice and advanced social media users to help you gain a following (audio):

http://thegamecrafter.libsyn.com/using-social-media-with-the-game-crafter-episode-213

October 24, 2019/ Cardboard Edison/
podcasts, industry

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

If a game isn’t “groundbreaking,” is it worth working on? A Twitter board game design discussion:

https://twitter.com/senorbaub/status/1186080140092153858

October 24, 2019/ Cardboard Edison/
industry, process

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Takeaways from a Protospiel playtesting event:

https://twitter.com/fairway3games/status/1186703497544323072

October 24, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Tips for making a pitch video:

https://buttonshygames.com/blogs/news-1/18-card-challenge-lights-camera-action

October 24, 2019/ Cardboard Edison/
contests, licensing

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

How board game designers get started with making the first prototype of a new design:

https://design100.org/38-start/#

October 24, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison
“If you attend a group regularly, you might get more of your stuff tested on some days, but it should balance out in the end. People will be much more supportive and friendly to you if they feel you are doing your fair share!”
— Emma Larkins
October 24, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison
“Proper etiquette for designer meetups is likely spending 2-4x the time playing/critiquing for others as you do running your own games.”
— John Brieger
October 24, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Are agents a useful route for designers to find publishers? A Twitter board game design discussion:

https://twitter.com/Drawnonward/status/1187238618433126400

October 24, 2019/ Cardboard Edison/
licensing

Cardboard Edison

October 24, 2019 October 24, 2019/ Cardboard Edison

Lots of advice for making sell sheets: who they’re for, what should be in them, how they should be arranged, and more:

http://makethemplay.com/index.php/2019/10/23/creating-a-sell-sheet-for-your-board-game/

October 24, 2019/ Cardboard Edison/
licensing

Cardboard Edison

October 21, 2019 October 21, 2019/ Cardboard Edison

Tips for staying prepared and keeping cool for a pitch to a publisher:

https://boardgamedesigncourse.com/how-to-demo-your-game-without-turning-into-a-bundle-of-nerves/

October 21, 2019/ Cardboard Edison/
licensing

Cardboard Edison

October 20, 2019 October 20, 2019/ Cardboard Edison
“Keep it simple! Leave as much as possible out in your concept, as opposed of adding as much as possible. Don’t think you are done with playtesting if a few friends played it.”
— Daan Kreek
October 20, 2019/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 20, 2019 October 20, 2019/ Cardboard Edison

A discussion about the “six zones of play”—the physical areas where a game’s information is held. (Ludology, audio)

http://ludology.libsyn.com/ludology-209-the-6-zones-of-play

Counterpoint: A counterargument to Ludology’s conclusions about the theory’s lessons for designers. (BGG)

https://boardgamegeek.com/blogpost/95054/6-or-7-zones-play-design-implications


October 20, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 20, 2019 October 20, 2019/ Cardboard Edison
“THE WAY to get good at game design fast: make a prototype today, despite having no idea what you’re doing. TODAY. Playtest ASAP. The test will and should be ABYSMAL. Then iterate til it’s not abysmal, then iterate more til it’s good. There. Now you’re a game designer.”
— Nick Bentley
October 20, 2019/ Cardboard Edison/
process

Cardboard Edison

October 20, 2019 October 20, 2019/ Cardboard Edison
“When prototyping game components players manipulate, use physical components that have similar properties to your intended final components.”
— John Brieger
October 20, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

October 20, 2019 October 20, 2019/ Cardboard Edison

Tips for pitching your game based on feeling first:

https://twitter.com/DanielSolis/status/1185540408421556226

October 20, 2019/ Cardboard Edison/
licensing

Cardboard Edison

  • Previous
  • Next