Tips for standing out and doing well in a game design contest:
https://buttonshygames.com/blogs/news-1/18-card-challenge-like-x-but-y
Tips & Resources for Board Game Designers
Tips for standing out and doing well in a game design contest:
https://buttonshygames.com/blogs/news-1/18-card-challenge-like-x-but-y
“There’s one tip for rules writing I want to impart on every designer, young and old:
🔥 Stop interrupting yourself. 🔥
Parenthesis? Make it the next sentence.
Clauses and commas? Break them into separate sentences.
Forward page-ref? Move that content earlier.”
Rules are bad: Why you should generally try to have fewer rules in your game:
Four lessons from Everdell for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-everdell-for-aspiring-board-game-designers/
Tips for starting a playtest event (audio):
http://thegamecrafter.libsyn.com/starting-a-playtest-event-with-the-game-crafter-episode-209
Tips for novice and advanced social media users to help you gain a following (audio):
http://thegamecrafter.libsyn.com/using-social-media-with-the-game-crafter-episode-213
If a game isn’t “groundbreaking,” is it worth working on? A Twitter board game design discussion:
Takeaways from a Protospiel playtesting event:
https://twitter.com/fairway3games/status/1186703497544323072
Tips for making a pitch video:
https://buttonshygames.com/blogs/news-1/18-card-challenge-lights-camera-action
How board game designers get started with making the first prototype of a new design:
“If you attend a group regularly, you might get more of your stuff tested on some days, but it should balance out in the end. People will be much more supportive and friendly to you if they feel you are doing your fair share!”
“Proper etiquette for designer meetups is likely spending 2-4x the time playing/critiquing for others as you do running your own games.”
Are agents a useful route for designers to find publishers? A Twitter board game design discussion:
Lots of advice for making sell sheets: who they’re for, what should be in them, how they should be arranged, and more:
http://makethemplay.com/index.php/2019/10/23/creating-a-sell-sheet-for-your-board-game/
Tips for staying prepared and keeping cool for a pitch to a publisher:
https://boardgamedesigncourse.com/how-to-demo-your-game-without-turning-into-a-bundle-of-nerves/
“Keep it simple! Leave as much as possible out in your concept, as opposed of adding as much as possible. Don’t think you are done with playtesting if a few friends played it.”
A discussion about the “six zones of play”—the physical areas where a game’s information is held. (Ludology, audio)
http://ludology.libsyn.com/ludology-209-the-6-zones-of-play
Counterpoint: A counterargument to Ludology’s conclusions about the theory’s lessons for designers. (BGG)
https://boardgamegeek.com/blogpost/95054/6-or-7-zones-play-design-implications
“THE WAY to get good at game design fast: make a prototype today, despite having no idea what you’re doing. TODAY. Playtest ASAP. The test will and should be ABYSMAL. Then iterate til it’s not abysmal, then iterate more til it’s good. There. Now you’re a game designer.”
“When prototyping game components players manipulate, use physical components that have similar properties to your intended final components.”
Tips for pitching your game based on feeling first: