“There’s one tip for rules writing I want to impart on every designer, young and old:

🔥 Stop interrupting yourself. 🔥

Parenthesis? Make it the next sentence.

Clauses and commas? Break them into separate sentences.

Forward page-ref? Move that content earlier.”
— Daniel Solis
“If you attend a group regularly, you might get more of your stuff tested on some days, but it should balance out in the end. People will be much more supportive and friendly to you if they feel you are doing your fair share!”
— Emma Larkins
“Proper etiquette for designer meetups is likely spending 2-4x the time playing/critiquing for others as you do running your own games.”
— John Brieger
“Keep it simple! Leave as much as possible out in your concept, as opposed of adding as much as possible. Don’t think you are done with playtesting if a few friends played it.”
— Daan Kreek
“THE WAY to get good at game design fast: make a prototype today, despite having no idea what you’re doing. TODAY. Playtest ASAP. The test will and should be ABYSMAL. Then iterate til it’s not abysmal, then iterate more til it’s good. There. Now you’re a game designer.”
— Nick Bentley
“When prototyping game components players manipulate, use physical components that have similar properties to your intended final components.”
— John Brieger