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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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theory
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process
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licensing
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October 17, 2019 October 17, 2019/ Cardboard Edison

Advice for designers attending conventions:

https://design100.org/37-conventions/#

October 17, 2019/ Cardboard Edison/
industry

Cardboard Edison

October 17, 2019 October 17, 2019/ Cardboard Edison
“Focus on the big things before focusing on the small things. I often see other game designers focusing on fixing little details when it seems that some of the core ideas need to be changed instead.”
— Thomas Dagenais-Lespérance
October 17, 2019/ Cardboard Edison/
process

Cardboard Edison

October 14, 2019 October 14, 2019/ Cardboard Edison
“Some testers will try to dominate feedback discussions. You are responsible for ensuring all voices are heard!”
— John Brieger
October 14, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 14, 2019 October 14, 2019/ Cardboard Edison

Four lessons for aspiring designers from Dinosaur Island:

https://brandonthegamedev.com/4-lessons-from-dinosaur-island-for-aspiring-board-game-designers/

October 14, 2019/ Cardboard Edison/
industry, publishing

Cardboard Edison

October 10, 2019 October 10, 2019/ Cardboard Edison

Ways of keeping players involved even at high player counts:

https://boardgamegeek.com/thread/2290509/keeping-players-involved-high-player-count

October 10, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 10, 2019 October 10, 2019/ Cardboard Edison

What it’s like working as a full-time freelance board game designer:

https://www.toynews-online.biz/2019/10/10/confessions-of-a-game-designer-an-interview-with-the-prolific-rustan-hakansson/

October 10, 2019/ Cardboard Edison/
industry

Cardboard Edison

October 09, 2019 October 09, 2019/ Cardboard Edison

Things to remember about termination clauses in game licensing contracts:

https://www.thegameaisle.com/chitag-white-paper-termination/

October 09, 2019/ Cardboard Edison/
licensing

Cardboard Edison

October 08, 2019 October 08, 2019/ Cardboard Edison

Notes on the value of playtesting done right:

https://twitter.com/sophisaurus_rex/status/1181173931379757057

October 08, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 08, 2019 October 08, 2019/ Cardboard Edison
“Don’t be afraid of big changes at each iteration during early tests. Most board games can’t be A/B tested to completion.”
— John Brieger
October 08, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

October 07, 2019 October 07, 2019/ Cardboard Edison

How designers approach promoting their games:

https://design100.org/36-promotion/

October 07, 2019/ Cardboard Edison/
industry

Cardboard Edison

October 06, 2019 October 06, 2019/ Cardboard Edison

Price is a major consideration when players decide whether to buy a game or not; here is a discussion on many factors regarding cost (audio):

http://thegamecrafter.libsyn.com/pricing-your-game-at-the-game-crafter-episode-207

October 06, 2019/ Cardboard Edison/
podcasts, industry, publishing

Cardboard Edison

October 05, 2019 October 05, 2019/ Cardboard Edison
“The best thing you can possibly do to catch a judge’s attention in a design contest is to do something that they haven’t seen before. If your plan is ‘I will do [standard recipe] better than anyone else’, it has to be orders of magnitude better in order to stand out.”
— Mike Mullins
October 05, 2019/ Cardboard Edison/
contests

Cardboard Edison

October 02, 2019 October 02, 2019/ Cardboard Edison

Four lessons from Twilight Imperium for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-twilight-imperium-for-aspiring-board-game-designers/

October 02, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 02, 2019 October 02, 2019/ Cardboard Edison

How games can be designed to be more engaging for different types of player groups:

http://itbboardgames.com/2019/10/01/leap-of-faith/

October 02, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 02, 2019 October 02, 2019/ Cardboard Edison
“If you don’t enjoy it it’s always going to be a challenge convincing anyone else.”
— James Emmerson
October 02, 2019/ Cardboard Edison/
process

Cardboard Edison

September 30, 2019 September 30, 2019/ Cardboard Edison

Tips for getting the most out of a playtest:

https://gnomestew.com/how-to-get-the-most-out-of-playtesting/

September 30, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

September 29, 2019 September 29, 2019/ Cardboard Edison
“Don’t forget a card key in your rulebook. Telling me to shuffle something doesn’t help if I can’t figure out what that something is!”
— Brittanie Boe
September 29, 2019/ Cardboard Edison/
rules

Cardboard Edison

September 29, 2019 September 29, 2019/ Cardboard Edison
“Your ability to recognize weak parts of a design develops faster than your ability to fix them. Keep pushing.”
— Andrea Mezz
September 29, 2019/ Cardboard Edison/
process

Cardboard Edison

September 27, 2019 September 27, 2019/ Cardboard Edison
“To be played many times a game needs to show at least a glimmer of its shine in the first game, perhaps even in the very first couple of actions.”
— Rustan Håkansson
September 27, 2019/ Cardboard Edison/ /Source
theory

Cardboard Edison

September 26, 2019 September 26, 2019/ Cardboard Edison

A guide to abstract strategy games:

https://www.nickbentley.games/abstract-strategy-games-online-guide/

September 26, 2019/ Cardboard Edison/
theory, industry

Cardboard Edison

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