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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
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September 26, 2019 September 26, 2019/ Cardboard Edison

The difference between options and true decisions in a game:

https://boardgamegeek.com/blogpost/94554/options-vs-decisions

September 26, 2019/ Cardboard Edison/
theory

Cardboard Edison

September 23, 2019 September 23, 2019/ Cardboard Edison

Ways of getting past an obstacle that’s blocking your design’s progress:

https://design100.org/34-blocked/

September 23, 2019/ Cardboard Edison/
process

Cardboard Edison

September 22, 2019 September 22, 2019/ Cardboard Edison

How to effectively use the theme of time travel in a game:

https://recordedtomorrow.podbean.com/e/episode-8-time-travel-in-games/

September 22, 2019/ Cardboard Edison/
theory

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison
“First versions of games are great for including everything you want. It gives you more raw material to start from, so you can take more away on your way to the final version.”
— Nat Levan
September 21, 2019/ Cardboard Edison/ /Source
process

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison
“Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.”
— John Brieger
September 21, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison

Advice for designing a game based on a beloved IP:

https://scottgaeta.com/f/making-games-for-fans

September 21, 2019/ Cardboard Edison/
theory

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison
“Game designers: test game designs at the idea stage. Meaning: pitch concepts your gamer friends. Ask them to pick their favorites. Wait til they go gaga over one. THEN design a game to fully realize that concept. Reduces the chance you’ll design something no one cares about.”
— Nick Bentley
September 21, 2019/ Cardboard Edison/
process

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison
“The best feedback is neither positive nor negative. The best feedback is actionable.”
— John Brieger
September 21, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison

Tips on designing a civilization game (audio):

http://www.boardgamedesignlab.com/designing-a-civilization-game-with-jamey-stegmaier/

September 21, 2019/ Cardboard Edison/
podcasts, theory

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison

Discussion on how one designer has a clear vision for his games and company (audio):

http://ninjavspirates.libsyn.com/who-what-why-s21e05-gaming-down-under-and-to-the-right

September 21, 2019/ Cardboard Edison/
podcasts, industry

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison

The strengths and differences in card-based strategy games (audio):

http://ludology.libsyn.com/ludology-207-card-advantage

September 21, 2019/ Cardboard Edison/
podcasts, theory

Cardboard Edison

September 19, 2019 September 19, 2019/ Cardboard Edison
“Game design doesn’t have to be your whole life. It’s easy to get wrapped up in worrying that you’re not working hard enough, especially when you perceive that others are more dedicated than you are. Remember: you don’t have to be obsessed to be good.”
— Emma Larkins
September 19, 2019/ Cardboard Edison/
process

Cardboard Edison

September 19, 2019 September 19, 2019/ Cardboard Edison

How continually patching a design can lead to something that’s just overwrought:

https://twitter.com/peterchayward/status/1174141817077555201

September 19, 2019/ Cardboard Edison/
process, playtesting, theory

Cardboard Edison

September 17, 2019 September 17, 2019/ Cardboard Edison

Four lessons from Root for aspiring designers:

https://brandonthegamedev.com/4-lessons-from-root-for-aspiring-board-game-designers/

September 17, 2019/ Cardboard Edison/
theory

Cardboard Edison

September 17, 2019 September 17, 2019/ Cardboard Edison
“If players consistently forget to implement a rule, get rid of it, even if it’s super thematic. ”
— Shannon McDowell
September 17, 2019/ Cardboard Edison/
rules, playtesting, theory

Cardboard Edison

September 14, 2019 September 14, 2019/ Cardboard Edison

The types of prototypes you’ll make at different stages of your game’s design (audio):

http://thegamecrafter.libsyn.com/different-levels-of-prototypes-with-the-game-crafter-episode-205

September 14, 2019/ Cardboard Edison/
prototyping, podcasts

Cardboard Edison

September 14, 2019 September 14, 2019/ Cardboard Edison

A discussion on making games using the skills, knowledge, and experiences you already have (audio):

http://www.buildingthegamepodcast.com/2019/08/25/episode-378-design-what-you-know-and-zancudo/

September 14, 2019/ Cardboard Edison/
process, podcasts

Cardboard Edison

September 14, 2019 September 14, 2019/ Cardboard Edison

Some of the concerns that go into designing a historical game (audio):

https://www.buzzsprout.com/48513/1604212

September 14, 2019/ Cardboard Edison/
theory, process, podcasts

Cardboard Edison

September 13, 2019 September 13, 2019/ Cardboard Edison
“Be relentless in your self-critique, ambitious in your goals, stay focused, and then have a lucky break. If the luck doesn’t come then at least you made something you can be proud of.”
— Cole Wehrle
September 13, 2019/ Cardboard Edison/
process

Cardboard Edison

September 13, 2019 September 13, 2019/ Cardboard Edison
map generation tool.png

This map generation tool lets you “paint” the landscape you want:

https://www.redblobgames.com/maps/mapgen4/

September 13, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

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