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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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theory
playtesting
prototyping
process
rules
licensing
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September 13, 2019 September 13, 2019/ Cardboard Edison
“Every game should be as simple as possible, and as complex as necessary.”
— Eric Lang
September 13, 2019/ Cardboard Edison/
theory

Cardboard Edison

September 13, 2019 September 13, 2019/ Cardboard Edison
“When asked what books to read, classes to take, and so forth, to begin game design, the ultimate best answer is to make something and learn from there. That is 100% the best and no amount of book learnin’ can replace that.”
— Grant Rodiek
September 13, 2019/ Cardboard Edison/
process

Cardboard Edison

September 08, 2019 September 08, 2019/ Cardboard Edison
“When you have playtested your design to perfection, let it rest some time, then play again. – Expect to be surprised!”
— Reiner Knizia
September 08, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

September 06, 2019 September 06, 2019/ Cardboard Edison

Board games that teach some of the basic concepts in game design:

https://boardgamegeek.com/geeklist/261181/board-game-design-intro-modern-gaming

September 06, 2019/ Cardboard Edison/
process

Cardboard Edison

September 04, 2019 September 04, 2019/ Cardboard Edison
roadside america.jpg

The Library of Congress has released more than 11,700 public-domain photos of historic roadside America:

https://www.loc.gov/pictures/search/?q=mrg&sp=1&st=gallery

September 04, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

September 04, 2019 September 04, 2019/ Cardboard Edison

Game designers share past mistakes they’ve made and what they learned from them:

https://design100.org/31-regrets/#

September 04, 2019/ Cardboard Edison/
process

Cardboard Edison

September 04, 2019 September 04, 2019/ Cardboard Edison

Four lessons from Twilight Struggle for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-twilight-struggle-for-aspiring-board-game-designers/

September 04, 2019/ Cardboard Edison/
theory

Cardboard Edison

September 03, 2019 September 03, 2019/ Cardboard Edison

How to avoid avoiding getting started on a game:

https://atlas-games.com/news/post?s=2019-09-01-game-design-september-getting-started

September 03, 2019/ Cardboard Edison/
process

Cardboard Edison

August 31, 2019 August 31, 2019/ Cardboard Edison

The pros and cons of randomness in games (audio):

http://thegamecrafter.libsyn.com/randomness-in-games-with-the-game-crafter-episode-203

August 31, 2019/ Cardboard Edison/
podcasts, theory

Cardboard Edison

August 31, 2019 August 31, 2019/ Cardboard Edison

The importance of understanding the contract you sign (audio):

https://indieboardgamedesigners.com/nicholas-yu/

August 31, 2019/ Cardboard Edison/
podcasts, industry, licensing

Cardboard Edison

August 31, 2019 August 31, 2019/ Cardboard Edison

Multi-tasking while playing a board game (audio):

http://cognitivegamer.com/podcast/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch/

August 31, 2019/ Cardboard Edison/
podcasts, theory

Cardboard Edison

August 30, 2019 August 30, 2019/ Cardboard Edison
“If your game has a long and complicated setup procedure, it helps if you can break the steps up into labeled groups: common setup, player setup, etc.”
— Dustin Schwartz
August 30, 2019/ Cardboard Edison/
rules

Cardboard Edison

August 30, 2019 August 30, 2019/ Cardboard Edison

The most important things to remember when pitching your game:

https://design100.org/30-pitching/#

August 30, 2019/ Cardboard Edison/
licensing

Cardboard Edison

August 30, 2019 August 30, 2019/ Cardboard Edison
“Those who do not play do not live. Those who do not playtest do not design.”
— Reiner Knizia
August 30, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 30, 2019 August 30, 2019/ Cardboard Edison

Best practices for roll-and-write game design—a Twitter game designers discussion:

https://twitter.com/KindFortress/status/1166754997138333701

August 30, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 30, 2019 August 30, 2019/ Cardboard Edison
“A prototype that’s been playtested once by strangers is better than a million game ideas sitting in your notes.”
— John Brieger
August 30, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 30, 2019 August 30, 2019/ Cardboard Edison

Notes on the use of randomness in creating experiences:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/circles-of-salt

August 30, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 25, 2019 August 25, 2019/ Cardboard Edison
“It takes a lot of time and effort to build and nurture a consistent playtesting community. Not every designer has the skills or desire to do that community work either, and it can come at the cost of design time. But it’s still worth doing.”
— Isaac Shalev
August 25, 2019/ Cardboard Edison/

Cardboard Edison

August 23, 2019 August 23, 2019/ Cardboard Edison

The early stages of game design: brainstorming, prototyping, and playtesting:

https://www.boardgameatlas.com/forum/QKDGG5o5kg/the-board-game-design-process-part-1--brainstorming-and-prototyping-feat-phil-walkerharding

August 23, 2019/ Cardboard Edison/
process, playtesting, prototyping

Cardboard Edison

August 22, 2019 August 22, 2019/ Cardboard Edison

Scores of short videos on a wide range of topics related to crowdfunding board games:

https://stonemaiergames.com/kickstarter/crowdfunding-videos/

August 22, 2019/ Cardboard Edison/
publishing

Cardboard Edison

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