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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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August 22, 2019 August 22, 2019/ Cardboard Edison

Is it the designer’s responsibility to ensure that a game can’t continue indefinitely? A BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2261482/it-responsibility-game-design-ensure-game-cannot-b

August 22, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 20, 2019 August 20, 2019/ Cardboard Edison

Essential card games that designers should play—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2260496/essential-card-games-play-learn

August 20, 2019/ Cardboard Edison/
process

Cardboard Edison

August 20, 2019 August 20, 2019/ Cardboard Edison

10 ways to come up with ideas for a new game:

https://boardgamedesigncourse.com/10-ways-brilliant-game-ideas/

August 20, 2019/ Cardboard Edison/
process

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison
“Some games are worth letting go so you have time to focus on others.”
— Charlie Paull
August 18, 2019/ Cardboard Edison/
process

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

A review on how to market your game and get reviewers to notice you (audio):

http://thegamecrafter.libsyn.com/marketing-your-game-with-the-game-crafter-episode-202

August 18, 2019/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

Discussion on how tabletop games can connect communities (audio):

https://playability.fireside.fm/25

August 18, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

Mechanics and the building blocks of game design (audio):

https://www.buzzsprout.com/7928/1449697

August 18, 2019/ Cardboard Edison/
podcasts, industry, theory

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

Tips on playtesting, pitching and how to deal with rejection (audio):

https://indieboardgamedesigners.com/julio-nazario/

August 18, 2019/ Cardboard Edison/
podcasts, playtesting, process

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

Top five tips for advertising your board game (audio):

http://theforbiddenlimb.libsyn.com/top-5-tips-for-advertising-your-board-game-ep-86

August 18, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

A discussion about the importance of components and table presence (audio):

http://ninjavspirates.libsyn.com/who-what-why-s21e02-components-with-rob-daviau

August 18, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 17, 2019 August 17, 2019/ Cardboard Edison

The pros and cons of some of the most popular tile placement games (audio):

http://meeplenation.libsyn.com/mn-0276-tile-placement-games-revisited

August 17, 2019/ Cardboard Edison/
podcasts, theory

Cardboard Edison

August 17, 2019 August 17, 2019/ Cardboard Edison

Discussion of the top 10 things learned from a board game developer (audio):

http://www.boardgamedesignlab.com/lessons-learned-from-developing-games-with-joe-pilkus/

August 17, 2019/ Cardboard Edison/
podcasts, industry, theory

Cardboard Edison

August 16, 2019 August 16, 2019/ Cardboard Edison
“You have an ethical responsibility to inform playtesters if your game could foreseeably make them uncomfortable.”
— John Brieger
August 16, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 16, 2019 August 16, 2019/ Cardboard Edison
“Don’t sacrifice initial playability in service to replayability. If you add so much variance to create different scenarios that the first game is sometimes a non-game (unwinnable or unloseable), those players won’t bother with a second play.”
— Jay Treat
August 16, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 14, 2019 August 14, 2019/ Cardboard Edison

Notes on soliciting and receiving feedback:

https://twitter.com/fanfactories/status/1161020561843085313

August 14, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 14, 2019 August 14, 2019/ Cardboard Edison
“Find your own niche and then own it. Each thing you make is pushing yourself in a new direction. Don’t just push along one axis constantly and use one perspective of what ‘good’ means.”
— Behrooz "Bez" Shahriari
August 14, 2019/ Cardboard Edison/
process

Cardboard Edison

August 12, 2019 August 12, 2019/ Cardboard Edison

Designers share what they read to learn more about game design:

https://design100.org/28-reading/#

August 12, 2019/ Cardboard Edison/
process

Cardboard Edison

August 10, 2019 August 10, 2019/ Cardboard Edison

A guide to some basic terms related to a game’s printed materials:

https://mavengames.co.uk/printed-materials-guide/

August 10, 2019/ Cardboard Edison/
publishing

Cardboard Edison

August 09, 2019 August 09, 2019/ Cardboard Edison

Pointers for designing with the final product in mind:

https://twitter.com/PKTyson/status/1159618884166508544

August 09, 2019/ Cardboard Edison/
process

Cardboard Edison

August 09, 2019 August 09, 2019/ Cardboard Edison
“You don’t need to tell playtesters if you’ve already tested a suggested solution. Refocus and keep them talking.”
— John Brieger
August 09, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

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