Thoughts on the importance of catch-up mechanics:
A short list of what to include in a sell sheet:
https://twitter.com/WeirdGiraffes/status/1104032904349470721
Reasons theme is important in your prototype (audio):
http://theforbiddenlimb.libsyn.com/reasons-to-theme-your-prototype-ep-78
Cardboard Edison's Favorite Tips & Resources - February 2019
/This month, our roundup of favorite board game design links and quotes includes counterintuitive tips, deep thoughts that are worth thinking about, advice for working in the industry, and more.
theory:
process:
“my biggest piece of advice for aspiring board game designers is to play more modern games. play so many games. as many as you can. different kinds. pay attention to designers and their styles. learn what you can about how people who know what they’re doing do their thing.”—Daniel Newman
“If you never try your game idea because you doubt it’ll be any good, then it will never improve, and it will never be any good. Don’t expect your game to be perfect the first time you play it.”—Seth Jaffee
industry:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward, Justin Gibbs, Robin Kay
SENIOR INVENTORS: Steven Cole (Escape Velocity Games), Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games, Nick Thacker
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Matt Wolfe
Steven Aramini discusses game design contests, game balance, happy accidents in game design and more (audio):
https://flatoutgames.podbean.com/e/pip-014-kingdom-connections-w-steven-aramini/
2019 54-Card Game Design Contest
Deadline: May 31, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2159824/2019-54-card-game-design-contest
Tiny Towns designer Peter McPherson on listening to playtesters, pitching your game, seeking out other designers and more:
https://www.inquisitivemeeple.com/a-tiny-chat-about-tiny-towns/
The requirement for the March 2019 24-hour contest is “mask”:
https://boardgamegeek.com/thread/2159801/24-hour-contest-march-2019
Examples of games with positive player interaction:
https://boardgamegeek.com/thread/2157798/great-examples-positive-player-interaction
Why you should request multiple quotes and negotiate with manufacturers:
http://rockmanorgames.com/2019/02/25/why-you-should-always-get-multiple-quotes-and-negotiate/
