“my biggest piece of advice for aspiring board game designers is to play more modern games. play so many games. as many as you can. different kinds. pay attention to designers and their styles. learn what you can about how people who know what they’re doing do their thing.”
4 lessons from Azul for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-azul-for-aspiring-board-game-designers/
The difference between a good game and a great game—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2151837/what-difference-between-good-and-great-game
Roll & Write Game Design Contest
Deadline: June 1, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2153371/roll-write-game-design-contest
More than 200 artists and graphic designers, with links to their portfolios and notes on style:
https://stonemaiergames.com/200-artists-and-graphic-designers-whose-work-i-love/
First steps for new designers: what to do with your board game idea:
https://bigpotato.com/gb/blog/what-to-do-with-your-brilliant-board-game
4 lessons from Ticket to Ride for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-ticket-to-ride-for-aspiring-board-game-designers/
The requirement for the February 2019 24-hour contest is “bureaucracy”:
https://boardgamegeek.com/thread/2146802/24-hour-contest-february-2019
4 lessons from Terraforming Mars for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-terraforming-mars-for-aspiring-board-game-designers/
