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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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    • Tariffs Report
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theory
playtesting
prototyping
process
rules
licensing
publishing
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February 22, 2019 February 22, 2019/ Cardboard Edison
“my biggest piece of advice for aspiring board game designers is to play more modern games. play so many games. as many as you can. different kinds. pay attention to designers and their styles. learn what you can about how people who know what they’re doing do their thing.”
— Daniel Newman
February 22, 2019/ Cardboard Edison/
process

Cardboard Edison

February 21, 2019 February 21, 2019/ Cardboard Edison

4 lessons from Azul for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-azul-for-aspiring-board-game-designers/

February 21, 2019/ Cardboard Edison/
theory, publishing

Cardboard Edison

February 21, 2019 February 21, 2019/ Cardboard Edison

The difference between a good game and a great game—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2151837/what-difference-between-good-and-great-game

February 21, 2019/ Cardboard Edison/
theory

Cardboard Edison

February 21, 2019 February 21, 2019/ Cardboard Edison
“Every step of the way, you just have to keep thinking about how things relate back to the theme. Who are players in the game? Do the things they do in the game give them an experience consistent with the theme?”
— Elizabeth Hargrave
February 21, 2019/ Cardboard Edison/ /Source
theory

Cardboard Edison

February 19, 2019 February 19, 2019/ Cardboard Edison

Board game designers answer the question: “What common game design saying or piece of advice do you most disagree with, and why?”

http://design100.org/3-sayings/

February 19, 2019/ Cardboard Edison/
process

Cardboard Edison

February 19, 2019 February 19, 2019/ Cardboard Edison

Roll & Write Game Design Contest

Deadline: June 1, 2019

Prizes: GeekGold

https://boardgamegeek.com/thread/2153371/roll-write-game-design-contest

February 19, 2019/ Cardboard Edison/
contests

Cardboard Edison

February 19, 2019 February 19, 2019/ Cardboard Edison
“Take time to practice teaching your game and your playtest facilitation script. Your explanation and framing have huge impacts on test results.”
— John Brieger
February 19, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison

More than 200 artists and graphic designers, with links to their portfolios and notes on style:

https://stonemaiergames.com/200-artists-and-graphic-designers-whose-work-i-love/

February 15, 2019/ Cardboard Edison/
publishing

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison

How to stay motivated during quiet periods—a Twitter board game designers discussion:

https://twitter.com/pa8ted/status/1093951178520444930

February 15, 2019/ Cardboard Edison/
process

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison

Tabletop game designers on what drives them to create:

http://design100.org/2-drive/

February 15, 2019/ Cardboard Edison/
process

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison
“Test early, test often! Players will expose problems with your design faster and more reliably than you can. If you design for months before seeking feedback, you run the risk of designing content/mechanics you’ll end up scrapping anyway.”
— Phoenix Covenant
February 15, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison
“Playtest feedback is best analyzed and acted upon in aggregate.”
— John Brieger
February 15, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison

Notes on identifying your game’s complexity:

https://twitter.com/emmalarkins/status/1096184394153308160

February 15, 2019/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2019 February 12, 2019/ Cardboard Edison

First steps for new designers: what to do with your board game idea:

https://bigpotato.com/gb/blog/what-to-do-with-your-brilliant-board-game

February 12, 2019/ Cardboard Edison/
industry, process, licensing, publishing, playtesting

Cardboard Edison

February 12, 2019 February 12, 2019/ Cardboard Edison

8 kinds of fun:

https://goblinartisans.blogspot.com/2019/02/the-8-kinds-of-fun.html

February 12, 2019/ Cardboard Edison/
theory

Cardboard Edison

February 11, 2019 February 11, 2019/ Cardboard Edison

4 lessons from Ticket to Ride for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-ticket-to-ride-for-aspiring-board-game-designers/

February 11, 2019/ Cardboard Edison/
theory

Cardboard Edison

February 08, 2019 February 08, 2019/ Cardboard Edison

The requirement for the February 2019 24-hour contest is “bureaucracy”:

https://boardgamegeek.com/thread/2146802/24-hour-contest-february-2019

February 08, 2019/ Cardboard Edison/
contests

Cardboard Edison

February 08, 2019 February 08, 2019/ Cardboard Edison

Thoughts on adding extra game modes to your design, such as for expanded player counts and solo versions:

https://twitter.com/DasBrieger/status/1093666711088201728

February 08, 2019/ Cardboard Edison/
theory

Cardboard Edison

February 05, 2019 February 05, 2019/ Cardboard Edison

Why you should make a prototype and get your idea to the table as soon as possible:

https://boardgamedesigncourse.com/your_game_idea/

February 05, 2019/ Cardboard Edison/
process

Cardboard Edison

February 04, 2019 February 04, 2019/ Cardboard Edison

4 lessons from Terraforming Mars for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-terraforming-mars-for-aspiring-board-game-designers/

February 04, 2019/ Cardboard Edison/
theory

Cardboard Edison

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