Remember card game designers, your game is better when the abilities evoke your theme. It’s not just clever, it makes the game easier to learn and play.
— T.C. Petty III

Cardboard Edison's Favorite Tips & Resources - February 2019

This month, our roundup of favorite board game design links and quotes includes counterintuitive tips, deep thoughts that are worth thinking about, advice for working in the industry, and more.

theory:

process:

industry:

publishing:


Cardboard Edison is supported by our patrons on Patreon.

ADVISERS: Rob Greanias, Peter C. Hayward, Justin Gibbs, Robin Kay

SENIOR INVENTORS: Steven Cole (Escape Velocity Games), Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games, Nick Thacker

JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil Roberts, Jay Treat

ASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Matt Wolfe

Sometimes a whole playtest falls apart for no particular reason. This is to be expected and embraced.
— John Brieger
If you never try your game idea because you doubt it’ll be any good, then it will never improve, and it will never be any good. Don’t expect your game to be perfect the first time you play it.
— Seth Jaffee
Time little parts and phases of the game. Pay attention to your game’s pace, not just total length.
— John Brieger
Don’t be afraid to make changes just because you might lose time on a dead end.
— John Brieger
my biggest piece of advice for aspiring board game designers is to play more modern games. play so many games. as many as you can. different kinds. pay attention to designers and their styles. learn what you can about how people who know what they’re doing do their thing.
— Daniel Newman