Every step of the way, you just have to keep thinking about how things relate back to the theme. Who are players in the game? Do the things they do in the game give them an experience consistent with the theme?
— Elizabeth Hargrave
Take time to practice teaching your game and your playtest facilitation script. Your explanation and framing have huge impacts on test results.
— John Brieger
Test early, test often! Players will expose problems with your design faster and more reliably than you can. If you design for months before seeking feedback, you run the risk of designing content/mechanics you’ll end up scrapping anyway.
— Phoenix Covenant
Playtest feedback is best analyzed and acted upon in aggregate.
— John Brieger

Cardboard Edison’s Favorite Tips & Resources - January 2019

This month, our list of favorite board game design links and quotes includes lots of advice for playtesting, pitching, and entering contests, in-depth discussions about various kinds of games, industry trend data, and more.

featured:

contests:

theory:

playtesting:

process:

rules:

  • “Consistency in language is one of those small things that makes games so much easier to play. Refer to the same actions, components, and game sections by the same terms every time in rules, card text, reference materials, etc." - John Brieger

licensing:

publishing:

industry:


Cardboard Edison is supported by our patrons on Patreon.

ADVISERS: Rob Greanias, Peter C. Hayward, Robin Kay, Andrew Young

SENIOR INVENTORS: Steven Cole (Escape Velocity Games), Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games, Nick Thacker

JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil Roberts, Jay Treat

ASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Matt Wolfe

If you want a good game, get used to feedback. Listen to play testers. Make changes. Revise, test, revise again. If you’re so enamored with what you’ve created that you can’t do this, you’re not making something for an audience of more than one.
— AnnaMaria Jackson-Phelps