Cardboard Edison’s Favorite Tips & Resources - January 2019

This month, our list of favorite board game design links and quotes includes lots of advice for playtesting, pitching, and entering contests, in-depth discussions about various kinds of games, industry trend data, and more.

featured:

contests:

theory:

playtesting:

process:

rules:

  • “Consistency in language is one of those small things that makes games so much easier to play. Refer to the same actions, components, and game sections by the same terms every time in rules, card text, reference materials, etc." - John Brieger

licensing:

publishing:

industry:


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ADVISERS: Rob Greanias, Peter C. Hayward, Robin Kay, Andrew Young

SENIOR INVENTORS: Steven Cole (Escape Velocity Games), Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games, Nick Thacker

JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil Roberts, Jay Treat

ASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Matt Wolfe

If you want a good game, get used to feedback. Listen to play testers. Make changes. Revise, test, revise again. If you’re so enamored with what you’ve created that you can’t do this, you’re not making something for an audience of more than one.
— AnnaMaria Jackson-Phelps
Making a good boardgame and a sellable game are not always the same thing. Sometimes you make a great game that cannot be sold. That’s ok, you made a great game. Sometimes you make an ok game that sells like hotcakes. That’s ok because somewhere you are making someone happy.
— Dr. Wictz