if there’s something in your game design that causes confusion or leads to complicated explanations to justify, try cutting it and seeing if you miss it. you can always add it back in if it winds up necessary, but in most cases it’s probably fine to remove it.
— Daniel Newman
When as a designer you play some form of a game for the better part of four years, you get really good at it. As you get better, the tendency is to add more and more to keep it challenging, not realizing that you’ve outpaced your audience.
— Ben Pinchback
Consistency in language is one of those small things that makes games so much easier to play. Refer to the same actions, components, and game sections by the same terms every time in rules, card text, reference materials, etc.
— John Brieger