“Consistency in language is one of those small things that makes games so much easier to play. Refer to the same actions, components, and game sections by the same terms every time in rules, card text, reference materials, etc.”
Two discussions about designing party games (audio):
How to design an area control game (audio):
http://www.boardgamedesignlab.com/designing-area-control-games-with-steven-aramini/
4 lessons from Santorini for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-santorini-for-aspiring-board-game-designers/
Reasons why a retailer might pass on carrying a game:
http://blackdiamondgames.blogspot.com/2019/01/10-11-reasons-why-i-might-skip-product.html
Advice for how to design a negotiation game (audio):
http://www.boardgamedesignlab.com/designing-a-negotiation-game-with-fabian-zimmermann/
2019 Two-Player PnP Game Design Contest
Deadline: Feb. 14, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2126987/2019-two-player-pnp-game-design-contest
How to design a deck-building game (audio):
http://www.boardgamedesignlab.com/designing-a-deck-building-game-with-darwin-kastle/
5 lessons from Catan for aspiring board game designers:
https://brandonthegamedev.com/5-lessons-from-catan-for-aspiring-board-game-designers/
2019 9 Card Game Print and Play Design Contest
Deadline: March 3, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2126346/2019-9-card-game-print-and-play-design-contest
How to design a good puzzle game (audio):
http://www.boardgamedesignlab.com/designing-puzzle-games-with-rita-orlov/
Tips for becoming a better designer and pitcher to publishers and contest judges:
https://oakleafgames.wordpress.com/2019/01/04/breaking-the-wallet-game-code-part-3/
Cardboard Edison’s new podcast, Immersed, takes listeners deep inside the world of a different game each episode
A discussion about games where playing to win and playing in the spirit of the game aren’t the same thing (audio):
http://www.buildingthegamepodcast.com/2018/12/23/episode-343-smudge-the-magic-circle/
