Cardboard Edison’s Favorite Tips & Resources of 2018

Our huge annual roundup of great board game design links and quotes is here!

featured:

theory:

process:

rules:

prototyping:

playtesting:

licensing:

publishing:

contests:

industry:


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ADVISERS: Rob Greanias, Peter C. Hayward

SENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat

ASSOCIATES: Dark Forest Project, Stephen B. Davies, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe

“When you write a rulebook, explain the goal, then explain how I reach the goal. If you tell me all the things I can do but not why I want to do them, it’s confusing.”
— Ken Grazier
“Always print things out before ordering the prototype copy; it’s much cheaper and faster to find out you can’t read something at home, than on the expensive copy!”
— Carla Kopp
“If you’re making a game, be sure to ask yourself: Who is this game for? Who will buy it? Who will play it? Then make the game work for those folks. If you can bring in other groups, that’s great, but if something isn’t working, find your core audience and aim for them.”
— Gil Hova
“It’s easy to focus on negative reviews and comments, especially on places like BGG. Remember to read the positive things too - it will remind you that your games and enjoyed by someone!”
— Matthew Dunstan
“Research before you pitch! When a publisher takes the time to post to their website what they want and what they are not interested in, read and heed before you pitch to them!”
— Charlie Hoopes