Favorite quotes about board game design—a BoardGameGeek designer forum discussion:
https://boardgamegeek.com/thread/2113010/favorite-game-designer-quotes
Tips & Resources for Board Game Designers
Favorite quotes about board game design—a BoardGameGeek designer forum discussion:
https://boardgamegeek.com/thread/2113010/favorite-game-designer-quotes
“It’s important to remember that sometimes game design is sitting and not actively thinking about the problems you’re trying to solve to allow solutions to bubble to the surface.”
“Try not to conflate harsh feedback with bad faith. Delivery and intent don’t always match. It’s easy to become defensive when feedback becomes brutal and/or adversarial, and that’s okay. You’re human. Decide on the feedback’s actionability later.”
“Do a game for each contest that you can. You don’t have to actually submit your design, you don’t even have to finish it, but spend some time coming up with an idea for every possible contest possible. It will inspire you, not every time, not every contest, but you’re going to be looking at one of them and come up with a great idea that you wouldn’t have had if you weren’t stretching yourself.”
What makes a game “fiddly”? (audio)
How a cognitive effect known as “anchoring and adjustment” can play out in games (audio):
How to attract players at a playtesting event (audio):
“Does working on your most promising game idea feel like too much pressure? Switch to a project you’re less attached to. Ideally something that feels light or “ throwaway.” You’ll worry less about making mistakes, which is a core part of game design.”
“sometimes it’s important to recognize that even though a game feels done it doesn’t necessarily mean it’s deserving of publication. maybe it’s a little too weird. maybe it’s not that accessible thematically. maybe it doesn’t do enough to make it stand out. it’s ok to move on.”
Starting a board game publishing company (audio):
“When designing your files, plan ahead to ensure the largest component within your game is no more than 15mm smaller than your box size!”
“Designing is playtesting. Playtesting is designing.”
How to decide what the simplest playable version of your game is before testing it:
https://www.3dtotalgames.com/finding-the-minimum-viable-game/
The requirement for the December 2018 24-hour contest is “rod”:
https://boardgamegeek.com/thread/2108017/24-hour-contest-december-2018
In this month's roundup of great board game design links and quotes, we have useful guides for writing rulebooks, a new source of art for prototypes, thought-provoking articles on game design theory, and more.
theory:
A detailed look at objectives and victory conditions: how players can win a game
Ways of making a dice-rolling system that feels thematically appropriate
“Every rule, every component, every aspect of your game must solve a problem or provide an experience that is essential to your game. Everything else compromises quality.” - Jay Treat
rules:
prototyping:
licensing:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward
SENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Dark Forest Project, Stephen B. Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Icarus Must Burn, Aaron Lim, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games
Novel Games Contest
Design a game based on a work of classic literature
Deadline: March 1, 2019
Prizes: cash and possible publication
How to put horror into a board game (audio):
http://goforthandgame.libsyn.com/building-horror-into-board-games-a-conversation-withchris-kirkman
How to structure a rulebook (video)
9 tips for writing better rules:
https://www.canva.com/design/DADJroI1kXI/2UKJESZxFiUVI1K1Uw1xTQ/view
“Don’t blame the reader for misreading the rule book. Ask how you can improve the rule book.”