An analysis of how a player’s decision could play out in different types of games:
Designing and putting together handmade games (audio):
http://www.boardgamedesignlab.com/designing-hand-crafted-games-with-jackson-pope/
Rules for writing rules (audio):
http://theforbiddenlimb.libsyn.com/rules-for-writing-rules-ep-74
A discussion on designing abstract games (audio):
http://www.boardgamedesignlab.com/designing-abstract-games-with-david-abelson/
Reasons to attend conventions as a designer or publisher:
https://boardgamegeek.com/blogpost/83261/reasons-go-convention-designerpublisher
Why you shouldn’t make board game publishing a solo endeavor:
https://brandonthegamedev.com/6-reasons-you-shouldnt-make-board-games-alone/
Board game fulfillment logistics, and companies that do the work:
http://www.jamesmathe.com/success-without-fulfillment-is-the-ultimate-failure/
