“Try not to conflate harsh feedback with bad faith. Delivery and intent don’t always match. It’s easy to become defensive when feedback becomes brutal and/or adversarial, and that’s okay. You’re human. Decide on the feedback’s actionability later.”
Tips & Resources for Board Game Designers
“Try not to conflate harsh feedback with bad faith. Delivery and intent don’t always match. It’s easy to become defensive when feedback becomes brutal and/or adversarial, and that’s okay. You’re human. Decide on the feedback’s actionability later.”