Games about time travel: elements that have been implemented well and aspects that haven't been done yet:
How different designers find a theme that integrates well with their game's mechanics:
https://twitter.com/cardgamedesign1/status/1035345936187355136
Lessons from blind testing a rulebook--how certain formatting encourages players to miss rules:
https://twitter.com/WeirdGiraffes/status/1035213479777591301
Ways to streamline a game by removing math and counting (audio):
http://www.boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/
Tips for breaking into board game design from an up-and-coming designer (audio):
http://goforthandgame.libsyn.com/a-conversation-withjulio-nazario-game-design-champion
How to design a shuffle-builder (think Smash Up) (audio):
http://www.boardgamedesignlab.com/how-to-design-a-shuffle-builder-with-callin-flores/
Lots of pointers for making a pitch video:
https://bluecubeboardgames.com/2018/08/18/making-a-pitch-video/
Terms that one publisher includes in their licensing contracts:
https://stonemaiergames.com/game-designer-contracts-and-stonemaier-games/
