Lessons from blind testing a rulebook--how certain formatting encourages players to miss rules:
https://twitter.com/WeirdGiraffes/status/1035213479777591301
Tips & Resources for Board Game Designers
Lessons from blind testing a rulebook--how certain formatting encourages players to miss rules:
https://twitter.com/WeirdGiraffes/status/1035213479777591301
Making tabletop games with digital tools (video)
Ways to streamline a game by removing math and counting (audio):
http://www.boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/
Tips for breaking into board game design from an up-and-coming designer (audio):
http://goforthandgame.libsyn.com/a-conversation-withjulio-nazario-game-design-champion
“Game Designer pro tip #1: always negotiate for copies of your game.”
Advice for the full process of game design, from concept through publishing (audio):
Why it's important to not avoid product testing to gain a CE mark:
Roll-and-Write Global-Jam
Runs Sept. 1-8, 2018
Prizes: games
20 lessons from 20 years of game design (audio):
“Remember: no matter what theme you pick, no matter what mechanisms you use; somebody will pass on your game based on only that. No game is “for everyone” so don’t stress.”
How to design a shuffle-builder (think Smash Up) (audio):
http://www.boardgamedesignlab.com/how-to-design-a-shuffle-builder-with-callin-flores/
A few ways of defining "fun" and how to figure out if your game is working (video)
“I highly recommend blind playtesting! If you’ve never placed a rulebook you’ve written in front of someone else to figure out, you definitely need to. Even if you’re not a publisher, you’ll find out so much about how people learn and play games.”
Lots of pointers for making a pitch video:
https://bluecubeboardgames.com/2018/08/18/making-a-pitch-video/
Terms that one publisher includes in their licensing contracts:
https://stonemaiergames.com/game-designer-contracts-and-stonemaier-games/
The essential elements of pitching your design to a publisher (audio):
“Every game you design will be better than the last. You will be smarter. You will be better. Don’t be afraid to put a game on a shelf for a year and work on something else. You’ll figure it out when you come back!”
“Goals can be useful in starting designing, but don’t get hung up on them. Follow your game wherever it leads you, even to places you didn’t expect to go.”
Three ways to improve the process of writing and editing rulebooks:
http://joshuayearsley.com/2018/08/09/were-making-rulebooks-all-wrong/
How much upkeep is too much for players? A Board Game Designers Forum discussion: