Making tabletop games with digital tools (video)
Ways to streamline a game by removing math and counting (audio):
http://www.boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/
Tips for breaking into board game design from an up-and-coming designer (audio):
http://goforthandgame.libsyn.com/a-conversation-withjulio-nazario-game-design-champion
How to design a shuffle-builder (think Smash Up) (audio):
http://www.boardgamedesignlab.com/how-to-design-a-shuffle-builder-with-callin-flores/
A few ways of defining "fun" and how to figure out if your game is working (video)
Lots of pointers for making a pitch video:
https://bluecubeboardgames.com/2018/08/18/making-a-pitch-video/
Terms that one publisher includes in their licensing contracts:
https://stonemaiergames.com/game-designer-contracts-and-stonemaier-games/
Three ways to improve the process of writing and editing rulebooks:
http://joshuayearsley.com/2018/08/09/were-making-rulebooks-all-wrong/
Kickstarter advice for first-time project creators:
https://www.gatekeepergaming.com/article-10-advice-panels-faq/
