Roll-and-Write Global-Jam
Runs Sept. 1-8, 2018
Prizes: games
Tips & Resources for Board Game Designers
Roll-and-Write Global-Jam
Runs Sept. 1-8, 2018
Prizes: games
20 lessons from 20 years of game design (audio):
“Remember: no matter what theme you pick, no matter what mechanisms you use; somebody will pass on your game based on only that. No game is “for everyone” so don’t stress.”
How to design a shuffle-builder (think Smash Up) (audio):
http://www.boardgamedesignlab.com/how-to-design-a-shuffle-builder-with-callin-flores/
A few ways of defining "fun" and how to figure out if your game is working (video)
“I highly recommend blind playtesting! If you’ve never placed a rulebook you’ve written in front of someone else to figure out, you definitely need to. Even if you’re not a publisher, you’ll find out so much about how people learn and play games.”
Lots of pointers for making a pitch video:
https://bluecubeboardgames.com/2018/08/18/making-a-pitch-video/
Terms that one publisher includes in their licensing contracts:
https://stonemaiergames.com/game-designer-contracts-and-stonemaier-games/
The essential elements of pitching your design to a publisher (audio):
“Every game you design will be better than the last. You will be smarter. You will be better. Don’t be afraid to put a game on a shelf for a year and work on something else. You’ll figure it out when you come back!”
“Goals can be useful in starting designing, but don’t get hung up on them. Follow your game wherever it leads you, even to places you didn’t expect to go.”
Three ways to improve the process of writing and editing rulebooks:
http://joshuayearsley.com/2018/08/09/were-making-rulebooks-all-wrong/
How much upkeep is too much for players? A Board Game Designers Forum discussion:
Kickstarter advice for first-time project creators:
https://www.gatekeepergaming.com/article-10-advice-panels-faq/
Lessons learned from pitching to publishers at several summer conventions:
https://boardgamegeek.com/blogpost/79795/things-ive-learned-summer-about-pitching-games
How to put together an engaging short description of your game:
https://bluecubeboardgames.com/2018/08/10/writing-short-game-descriptions/
Tips for making your game's rules publisher-ready:
Some graphic-design tips for making your prototypes more user-friendly (video)
Different ways the development process between designers and publishers can work (audio):
Some ways that social-deduction games can be more open to introverted players:
https://www.3dtotalgames.com/social-deduction-for-introverts/