How to win a game design competition (audio):
http://www.boardgamedesignlab.com/how-to-win-a-design-competition-with-corry-damey/
Tips & Resources for Board Game Designers
How to win a game design competition (audio):
http://www.boardgamedesignlab.com/how-to-win-a-design-competition-with-corry-damey/
How to figure out why your Kickstarter campaign is failing and how to fix it (audio):
http://theforbiddenlimb.libsyn.com/saving-your-failing-kickstarter-campaign-ep-71
“LISTEN to your playtesters. Ask questions, take notes. Don’t argue with them! Even if they played “wrong” or you disagree with them or you tried their suggestion and it didn’t work. Playtesters are a valuable, limited resource. Treat them with respect.”
Things to consider when designing a family game (audio):
http://www.boardgamedesignlab.com/designing-family-games-with-bez-shahriari/
The Board Game Workshop Design Contest 2018
Deadline: Sept. 19, 2018
Prizes: cash
http://www.theboardgameworkshop.com/p/the-board-game-workshop-design-contest.html
Questions to ask yourself before taking on a creative project:
How to approach using math during game design:
https://twitter.com/KevinWilson42/status/1026729342238420992
Advice for getting a job in the board game industry (video)
“If you plan on Kickstarting your board game, that means starting a business. No way around that. Separate bank account, tax forms, etc. Don’t get me wrong - it’s a fun challenge, but you need to know it’s coming.”
What is the designer's role during a Kickstarter campaign for their game?
https://www.buzzsprout.com/48513/762583-episode-44-kickstarter-from-a-designer-s-role
The requirement for the August 2018 24-hour contest is "clown":
https://boardgamegeek.com/thread/2035565/24-hour-contest-august-2018
In this month's roundup of excellent board game design links, we have important reminders about the value of ideas, an in-depth discussion of a hot game genre, a cool prototyping trick, notes on working with publishers and more.
process:
theory:
prototyping:
playtesting:
licensing:
Questions you should ask yourself before submitting a game to a contest or publisher
What to expect when reaching out to a publisher with whom you don't already have a relationship
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Stephen B Davies, S GO Explore, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Samuel Lees, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games
Scholarly papers on tabletop game design:
How to prototype cards using Google Sheets:
https://boardgamegeek.com/thread/2034745/card-prototyping-using-google-sheets
Math to help deliver your Kickstarter board game on time and within budget:
How to put players under pressure:
http://makethemplay.com/index.php/2018/07/30/putting-your-players-under-pressure/
How to avoid disconnects between your game's theme and mechanics--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2033617/how-does-one-avoid-thematic-disconnects
All about roll-and-write games (audio):
http://ludology.libsyn.com/ludology-episode-180-keep-them-doggies-rollin
Questions you should ask yourself before submitting a game to a contest or publisher:
Tips for giving sell sheets to publishers:
https://twitter.com/WeirdGiraffes/status/1023719424757514240