You don’t have to be a hardcore gamer to design games. Playing games with intention to learn how mechanics work is *faster* than figuring these things out yourself, but not necessarily better. A problem-solving design mentality is much more important.
— Emma Larkins
If you’re testing for an hour with 4 other people, that’s 4 hours of designer time you’ve used. Give as much time as you can back to your fellow designers.
— Emma Larkins
It’s natural for players to want have discussions or make comments midgame as issues emerge. Develop a sense as a moderator for when to cut off those conversations and refocus players back to gameplay.
— John Brieger
For those creating co-op games, create uncertainty. That way each player feels they are making their best decision for themselves rather than solving an equation. Each player should feel that they are the hero when it is their time to act. Create interactivity, otherwise, it is just a group of people playing solitaire.
— Michael Lipton