Ian Zang describes how to use uses the Smithsonian's IPOP Exhibition Framework to create experiences in board games that engage different personality types. "Designing For Experience" was presented at the Board Game Creator Seminar hosted by Bethany College. Bethany College - http://bethanywv.edu/ Ian Zang - https://ianzangdesign.com/

Designing games for four different kinds of players and the experience that connects with each type (video)

Cardboard Edison’s Favorite Tips & Resources - June 2018

In this month's roundup of excellent board game design links and quotes, we have discussions about some fundamental questions in game design, references for making your game look good, playtesting advice worth remembering, and more.

 

theory:

process:

prototyping:

playtesting:

  • Brief outline for how to start a local designer playtest group
  • "Sometimes the best player feedback is in their faces: what do they smile at, what do they frown at, where do they spend lots of time looking, what seems to confuse them, what components do they ignore, mix up, or forget about?" - Jon Moffat
  • “Show up at a playtest event also being willing to test other desigers’ games. Don’t be that designer who sits at your table, expecting others to fill your empty seats, while you remain unwilling to fill theirs.” - Charlie Hoopes

publishing:

industry:


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ADVISERS: Rob Greanias, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Stephen B Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Samuel Lees, Doug Levandowski, Nathan Miller, Neil Roberts, Mike Sette, Matt Wolfe

APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Tony Miller, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games