The requirement for the July 2018 24-hour contest is "heat":
https://boardgamegeek.com/thread/2018822/24-hour-contest-july-2018
Tips & Resources for Board Game Designers
The requirement for the July 2018 24-hour contest is "heat":
https://boardgamegeek.com/thread/2018822/24-hour-contest-july-2018
Guidelines for preparing card art for manufacturing:
https://docs.google.com/document/d/16KQ5UzvcO6rbg9kVhsghkIOgPiV-PX0HndeJYa8qEH4/edit
What to expect when reaching out to a publisher with whom you don't already have a relationship:
How to work effectively with artists: communication, contracts, timelines, costs, and more (audio):
http://www.boardgamedesignlab.com/how-to-work-with-artists-with-adrienne-ezell/
“Board game ideas are not actual games or prototypes. Before approaching a publisher, have a game, not just an idea!”
“It’s easy to forget how much simpler your game will be from your perspective. Everyone else will likely find it more complicated than you.”
What makes a game "fun"--a Reddit board game design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/8u1avi/what_makes_a_game_fun/
“Show up at a playtest event also being willing to test other desigers’ games. Don’t be that designer who sits at your table, expecting others to fill your empty seats, while you remain unwilling to fill theirs.”
On dealing with criticism as a board game designer:
https://twitter.com/KevinWilson42/status/1011002400411406336
Things to keep in mind when designing a city-building game (audio):
http://www.boardgamedesignlab.com/city-building-games-with-ted-alspach/
A wide-ranging discussion at Origins 2018 about pitching, playtesting, industry trends, the design process and more (audio):
http://www.buildingthegamepodcast.com/2018/06/17/episode-316-live-at-origins-2018/
Gaming Rules! Board Game Design Competition
Deadline: Aug. 9, 2018
Prizes: Board Game Creative Kit and pitch meeting
Must be able to attend HandyCon in Maidenhead, U.K., on Aug. 12, 2018
https://boardgamegeek.com/thread/2012983/handycon-gaming-rules-design-contest
Graphic design references for tabletop game cards:
https://www.pinterest.com/danielsolis/card-design-reference/
A discussion about art direction in board games (audio):
http://www.boardgamedesignlab.com/art-direction-in-games-with-nolan-nasser/
Board game mechanisms 101: worker placement and deck building (audio):
Designing games about counterintelligence operation (audio):
http://ludology.libsyn.com/ludology-episode-178-coin-operated
2018 Solitaire Print and Play Contest
Deadline: Aug. 26, 2018
Prizes: GeekGold
https://boardgamegeek.com/thread/2011569/2018-solitaire-print-and-play-contest
Design lessons from comparing board games to other forms of entertainment:
“While an understanding of logic, personal motivation, incentives, and information management is important in design, all of it dies without being able to understand how something makes somebody else feel. Empathy >>>>> Intelligence.”
"Sometimes the best player feedback is in their faces: what do they smile at, what do they frown at, where do they spend lots of time looking, what seems to confuse them, what components do they ignore, mix up, or forget about?" - Jon Moffat