It’s easy to forget how much simpler your game will be from your perspective. Everyone else will likely find it more complicated than you.
— Behrooz "Bez" Shahriari
Show up at a playtest event also being willing to test other desigers’ games. Don’t be that designer who sits at your table, expecting others to fill your empty seats, while you remain unwilling to fill theirs.
— Charlie Hoopes
While an understanding of logic, personal motivation, incentives, and information management is important in design, all of it dies without being able to understand how something makes somebody else feel. Empathy >>>>> Intelligence.
— JR Honeycutt