Pitch video do's and don'ts:
https://www.maydaygames.com/blogs/news/shut-up-play-some-rock-n-roll
Tips & Resources for Board Game Designers
Pitch video do's and don'ts:
https://www.maydaygames.com/blogs/news/shut-up-play-some-rock-n-roll
“You don’t have to agree with your playtesters’ feedback—it is to your benefit to try to understand it—but either way, make a note and thank them, but never argue with players whose feedback you solicited.”
“Talk about game design with other game designers, and also let people tell you what they love about games.”
Tips to make sure you don't fail when shipping your game:
http://blog.nskn.net/top-5-shipping-tips-to-not-fail-horribly-on-kickstarter/
“Sometimes, after feeling super frustrated with a certain game not coming together, you toss all the loose puzzle pieces in a box and run away. Then, later, you open the box to find the puzzle magically solved. Time is sometimes the best playtester.”
“Negative feedback is a designer’s life blood. Positive feedback feels nice, but doesn’t improve your game. Though it stings initially, you learn to love negative feedback, because your game’s flaws will come out and you want to hear them Before your game goes to press.”
Korea Boardgames 2018 Design Contest
Deadline: June 1, 2018
Prizes: cash and publication offer
https://boardgamegeek.com/thread/1939648/korea-boardgames-2018-design-contest
2018 Two-Player PnP Game Design Contest
Deadline: April 14, 2018
Prizes: GeekGold
https://boardgamegeek.com/thread/1939295/2018-two-player-pnp-game-design-contest
“The trick is prioritizing done over good.
Each revision makes the thing better, and enough revisions make it good.
But you can’t revise what isn’t done.”
What can be done to discourage analysis paralysis? A BoardGameGeek design forum discussion:
https://boardgamegeek.com/thread/1937890/analysis-paralysis-and-heavy-strategic-games-multi
Considerations between different types of auctions in games:
The importance of pursuing drastically different ideas for a game design (audio):
http://cardboardarchitects.libsyn.com/episode-93-forks-in-the-road
“You will be one game better at #gamedesign after each game you design. Don’t feel like your early darlings are the best you’ll do. Move on. Design better games.”
Ways that games can prod players into asymmetrical positions:
http://www.kindfortress.com/2018/02/05/design-patterns-asymmetry-and-opacity/
How to create board game specs and files for your printer:
http://brandonthegamedev.com/how-to-create-board-game-specs-and-files-for-your-printer/
What makes a racing game great:
http://www.mechanics-and-meeples.com/2018/02/05/the-anatomy-of-racing-games-what-makes-a-great-race/
The requirement for the February 2018 24-hour contest is "technique":
https://boardgamegeek.com/thread/1932484/24-hour-contest-february-2018
Rulebooks that nail it--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1932289/best-rule-book-your-humble-opinion
Five things to do before launching your first Kickstarter:
http://blog.nskn.net/top-5-things-to-do-before-launching-your-first-kickstarter/
This month's roundup of useful board game design links features interviews with masters of the social deduction and legacy game genres, notes for writing better rulebooks, lots of advice for working with publishers, and more.
theory:
rules:
playtesting:
licensing:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Peter C. Hayward, Kris Rees, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Stephen B Davies, Scot Duvall, Samuel Lees, Doug Levandowski, Nathan Miller, Tony Miller, Neil Roberts, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe
APPRENTICES: Darren Broad, Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, Debbie Moynihan, The Nerd Nighters, Matthew Nguyen, Marcus Ross, VickieGames, Lock Watson