“Make sure everyone knows that you’re playtesting to find problems, not solutions. Playtesters can easily get stuck on what is the best solution, when it’s up to you to decide and helps to not hurt feelings.”
Different ways of thinking about depth in games:
https://www.northstargames.com/blogs/secret-fun/deep-games-are-legacy-games
Geekway to the West 2018 Game Design Contest
Entrants must attend the convention
Deadline: Feb. 28, 2018
Prize: publishing offer from Indie Boards & Cards
https://geekwaytothewest.com/home/events/game-design-contest/
Jamey Stegmaier tackles a variety of topics related to crowdfunding (video):
https://www.youtube.com/playlist?list=PL8FIBt9V_Bnv1m3Hlesorj7O4gQ_-eY1O
Ways that wargame designers can give players the experience they want to:
https://katiesgamecorner.com/2018/01/25/who-are-you-by-geoff-engelstein/
Three podcasts discuss what to expect when working with a publisher:
http://www.buildingthegamepodcast.com/2018/01/21/episode-295-robs-gone-and-the-worst-guest-ever/
http://www.boardgamedesignlab.com/how-a-publisher-develops-games-with-alan-emrich/
Bringing an unusual game design to a playtest event? Advice for some common "uncommon" games:
https://boardgamegeek.com/thread/1924953/and-now-something-completely-different-other-types
What to do before reaching out to reviewers:
http://brandonthegamedev.com/how-to-get-your-board-game-reviewed/
Things to consider when using an unusual theme for your game:
https://dzayas.com/advice/alternative-themes-andrew-russell-birkett/
