The basics of helping players feel immersed in a game's theme:
http://makethemplay.com/index.php/2017/07/17/how-to-immerse-players-in-your-board-game/
Tips & Resources for Board Game Designers
The basics of helping players feel immersed in a game's theme:
http://makethemplay.com/index.php/2017/07/17/how-to-immerse-players-in-your-board-game/
How games can foster distrust among players:
Hippodice Game Designer Competition 2018
Deadline: Oct. 3, 2017
“Note EVERY question players ask during testing, then iterate so your components answer those questions.”
“You cannot design games in a vacuum. They’re played by game-players, and if some method of play will ruin the game, design the game so that it cannot happen successfully.”
When should you shelve a design? (audio)
2018 Golden Arbutus
Deadline: Oct. 1, 2017
Prizes: cash and publishing credit
Only the first 50 entries will be allowed
Advice for designers attending cons: networking, pitching, playtesting and more (audio):
https://www.buzzsprout.com/48513/535164-episode-34-convention-conduct
How some games let players' actions help their opponents too:
http://www.kindfortress.com/2017/07/10/design-patterns-what-you-do-helps-others-too/
Two podcasts with advice for new board game designers looking to break into the industry:
Advice for running high-level playtests (audio):
http://cardboardarchitects.libsyn.com/designer-interview-john-brieger
Preparing for a Kickstarter: art, promotion, trademarks, ads and more (audio):
Ways to use math to model and simulate aspects of your game design (audio):
http://ludology.libsyn.com/ludology-episode-155-model-citizen
A thread with lots of advice for board game designers on various topics :
The requirement for the July 2017 24-hour contest is "book":
https://boardgamegeek.com/thread/1806717/24-hour-contest-july-2017
Bruno Faidutti's advice for new designers about game design, playtesting, pitching, the industry and more:
This month our roundup of favorite board game design links includes several long and varied lists of advice, some fundamental analysis of what makes a game good, tips for the full pitching process, and more.
process:
A long and growing list of tips covering the whole process of board game design
A thread with lots of advice on various board game design topics
“Don’t stop playing published games. Make it a point to keep informed of what’s going on, what new tools other people have invented. Only playing prototypes will leave you in an information-rut.” - Tim Rodriguez
theory:
“The optimal move/choice/strategy/character should also be the interesting one. NEVER make players choose between 'fun' and 'effective'.” - Keith Burgun
licensing:
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, Doug Levandowski, Aaron Lim, Nathan Miller, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe
APPRENTICES: Darren Broad, Kiva Fecteau, Scott Gottreu, Knight Works, Scott Martel Jr., The Nerd Nighters, Marcus Ross, Sean Rumble
“Don’t dismiss feedback because it’s a tester’s first game. Most customers won’t play again after a single bad play.”
How to tackle that last 10% of game design that takes a game from good to great (audio):
http://www.boardgamedesignlab.com/taking-a-design-from-good-to-great-with-seth-jaffee/
13 "laws" of game design (video)