Unconventional ways to make a name in the board game industry: print-and-plays and contests (video)
Pointers for designing an AI system for a co-op or competitive game (audio):
http://www.boardgamedesignlab.com/making-a-good-ai-system-with-richard-launius/
Advice for using social media as a board game designer (audio):
http://theforbiddenlimb.libsyn.com/how-should-you-be-using-social-media-ep-58
A thread with lots of advice about the how and why of tabletop game design:
https://twitter.com/gamesbyplaydate/status/877283823796596736
A thread with lots of advice on various board game designtopics:
https://twitter.com/EvenWeirderMove/status/875424109274042373
Advertising your Kickstarter: return-on-investment numbers:
http://www.rockmanorgames.com/2017/06/advertise-kickstarter/
Strategies to boost day-one Kickstarter backer counts:
https://stonemaiergames.com/kickstarter-lesson-228-incentives-and-strategies-to-boost-day-1-backers/
Techniques for designing solo games (audio):
http://ludology.libsyn.com/ludology-episode-154-leave-me-alone
How to stretch your design muscles beyond your comfort zone (audio):
https://www.buzzsprout.com/48513/525920-episode-33-stretching-your-boundaries
How to demo or pitch your game efficiently:
https://boardsandbarley.com/2017/06/14/how-to-demo-your-game/
How to make the most of a board game design convention (audio):
http://www.boardgamedesignlab.com/getting-the-most-out-of-a-design-convention-with-tony-miller/
Tips for doing back-to-back playtests at a convention:
http://www.bgdf.com/forum/game-creation/playtesting/playtesting-lessons-learned
