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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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theory
playtesting
prototyping
process
rules
licensing
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June 27, 2017 June 27, 2017/ Cardboard Edison

Unconventional ways to make a name in the board game industry: print-and-plays and contests (video)

June 27, 2017/ Cardboard Edison/
contests, industry

Cardboard Edison

June 27, 2017 June 27, 2017/ Cardboard Edison

Pointers for designing an AI system for a co-op or competitive game (audio):

http://www.boardgamedesignlab.com/making-a-good-ai-system-with-richard-launius/

June 27, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 27, 2017 June 27, 2017/ Cardboard Edison

Advice for using social media as a board game designer (audio):

http://theforbiddenlimb.libsyn.com/how-should-you-be-using-social-media-ep-58

June 27, 2017/ Cardboard Edison/
industry, podcasts

Cardboard Edison

June 26, 2017 June 26, 2017/ Cardboard Edison
“Don’t stop playing published games. Make it a point to keep informed of what’s going on, what new tools other people have invented. Only playing prototypes will leave you in an information-rut.”
— Tim Rodriguez
June 26, 2017/ Cardboard Edison/ /Source
process

Cardboard Edison

June 26, 2017 June 26, 2017/ Cardboard Edison
“Just do not rush something out of the gate because you are anxious for it to be completed. I see so many people that are so excited about their idea, and it really is a good idea, but it suffers from a lack of development because it is put out too quickly.”
— Dan Letzring
June 26, 2017/ Cardboard Edison/ /Source
playtesting, process

Cardboard Edison

June 23, 2017 June 23, 2017/ Cardboard Edison

A thread with lots of advice about the how and why of tabletop game design:

https://twitter.com/gamesbyplaydate/status/877283823796596736

June 23, 2017/ Cardboard Edison/
process, theory, industry

Cardboard Edison

June 21, 2017 June 21, 2017/ Cardboard Edison
“You cannot start a play-testing session without knowing what you are testing. You must exactly know what you are checking that day. What question you are looking to answer.”
— Ignacy Trzewiczek
June 21, 2017/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

June 21, 2017 June 21, 2017/ Cardboard Edison

Pitching to a publisher, start to finish (video)

June 21, 2017/ Cardboard Edison/
licensing

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

Plenty of pithy board game design tips on lots of topics:

https://twitter.com/JohnduBois/status/875398465928482816

June 20, 2017/ Cardboard Edison/
theory, process, industry

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison
“The optimal move/choice/strategy/character should also be the interesting one. NEVER make players choose between “fun” and “effective”.”
— Keith Burgun
June 20, 2017/ Cardboard Edison/
theory

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

A thread with lots of advice on various board game designtopics:

https://twitter.com/EvenWeirderMove/status/875424109274042373

June 20, 2017/ Cardboard Edison/
theory, process

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

Advertising your Kickstarter: return-on-investment numbers:

http://www.rockmanorgames.com/2017/06/advertise-kickstarter/

June 20, 2017/ Cardboard Edison/
publishing

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

Strategies to boost day-one Kickstarter backer counts:

https://stonemaiergames.com/kickstarter-lesson-228-incentives-and-strategies-to-boost-day-1-backers/

June 20, 2017/ Cardboard Edison/
publishing

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

Techniques for designing solo games (audio):

http://ludology.libsyn.com/ludology-episode-154-leave-me-alone

June 20, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 20, 2017 June 20, 2017/ Cardboard Edison

How to stretch your design muscles beyond your comfort zone (audio):

https://www.buzzsprout.com/48513/525920-episode-33-stretching-your-boundaries

June 20, 2017/ Cardboard Edison/
process, podcasts

Cardboard Edison

June 14, 2017 June 14, 2017/ Cardboard Edison

How to demo or pitch your game efficiently:

https://boardsandbarley.com/2017/06/14/how-to-demo-your-game/

June 14, 2017/ Cardboard Edison/
licensing, industry

Cardboard Edison

June 14, 2017 June 14, 2017/ Cardboard Edison

How to make the most of a board game design convention (audio):

http://www.boardgamedesignlab.com/getting-the-most-out-of-a-design-convention-with-tony-miller/

June 14, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

June 14, 2017 June 14, 2017/ Cardboard Edison

A long and growing list of tips covering the whole process of board game design:

https://twitter.com/stuffByBez/status/874981057090727937

June 14, 2017/ Cardboard Edison/
process

Cardboard Edison

June 13, 2017 June 13, 2017/ Cardboard Edison
“Don’t spend time explaining what’s changed from previous versions. Just teach the game in its current form.”
— John Brieger
June 13, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

June 13, 2017 June 13, 2017/ Cardboard Edison

Tips for doing back-to-back playtests at a convention:

http://www.bgdf.com/forum/game-creation/playtesting/playtesting-lessons-learned

June 13, 2017/ Cardboard Edison/
playtesting

Cardboard Edison

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