Tips for making reference cards (audio):
http://theforbiddenlimb.libsyn.com/top-5-tips-for-designing-a-reference-card-ep-57
Tips & Resources for Board Game Designers
Tips for making reference cards (audio):
http://theforbiddenlimb.libsyn.com/top-5-tips-for-designing-a-reference-card-ep-57
Choosing the right tiebreaker (audio):
How and when to pay to advertise your crowdfunding campaign:
https://stonemaiergames.com/everything-crowdfunders-need-to-know-about-advertisting/
The requirement for the June 2017 24-hour contest is "nightfall":
https://boardgamegeek.com/thread/1789286/24-hour-contest-june-2017
“Record every rule you try, even the bad ones.
You never want to repeat the same mistake.
It’s hard to re-visit a prototype with bad notes.”
This month our roundup of favorite board game design links includes important steps in the design process, advice for breaking into the industry, tips for young publishers from people who know, and more.
contests:
process:
“It’s ok to rip out something you think you’re married to in a game. It’s hard to accept that something you really want to work just isn’t working at all. But sometimes that’s what you have to do to let the game evolve.” - Nicole Kline
industry:
Board game industry figures offer advice for breaking in (audio)
Tips if you want to design a game for a particular market (audio)
prototyping:
playtesting:
“Playtesting, feedback. Playtesting, feedback. Long pause. Repeat. This will never cease to be the secret to making a great game.” - Ben Pinchback
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: 421 Creations, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Scot Duvall, Doug Levandowski, Aaron Lim, Nathan Miller, Mike Sette, Kasper Esven Skovgaard, Isaias Vallejo, Matt Wolfe
APPRENTICES: Darren Broad, Kiva Fecteau, Scott Gottreu, Knight Works, Scott Martel Jr., Mike Mullins, The Nerd Nighters, Marcus Ross, Sean Rumble
“Designs are exciting to start and finish; learn to find validation and joy from the grind through the middle.”
Advice for what to do when you hit a wall on a design (audio):
https://www.buzzsprout.com/48513/518962-episode-32-hitting-a-wall
10 things board game designers should do:
2017 Solitaire Print & Play Contest
Deadline: July 30, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1787772/2017-solitaire-print-and-play-contest
10 things designers need to stop doing (video)
“Anyone who tells you everything’s been done—that there are no new game mechanics—lacks imagination.”
Tips if you want to design a game for a particular market (audio):
“The best way to break into this world is by finding ways to create & contribute. Be passionate, work hard, enjoy it.”
“Just because it works doesn’t mean it’s good enough to be published. If it’s not great, it’s not ready.”
How to respond when a publisher says no, and doesn't give feedback:
Things to keep in mind when forming a publishing partnership with another company (audio):
http://passportgames.libsyn.com/16-approaching-a-publishing-partner
Issues related to running an indie tabletop game company: designing your own games and publishing other designers' games, going to cons, working a full-time job and more (audio):
What jobs you should--and shouldn't--do yourself when running a Kickstarter campaign (video)
“It’s ok to rip out something you think you’re married to in a game. It’s hard to accept that something you really want to work just isn’t working at all. But sometimes that’s what you have to do to let the game evolve.”