Note what parts of your game initially confuse players, even if they understand them at the end.
— John Brieger
When you’re first getting started, design with the intent to learn, not publish – learn about the process, do the research, and listen to others as much as you can.
— Dave Chalker
Try to touch important projects every day, even if just for a moment. Keeps the brain engaged in the background.
— JR Honeycutt
Playtesting, feedback. Playtesting, feedback. Long pause. Repeat. This will never cease to be the secret to making a great game.
— Ben Pinchback