What to expect from a successful blind playtest (audio):
http://www.boardgamedesignlab.com/lessons-learned-from-blind-playtesting-with-mike-mihealsick/
Tips & Resources for Board Game Designers
What to expect from a successful blind playtest (audio):
http://www.boardgamedesignlab.com/lessons-learned-from-blind-playtesting-with-mike-mihealsick/
Three important steps before a Kickstarter launch: building an audience, getting professional art, and pre-marketing (audio):
https://www.buzzsprout.com/4646/514172-ep-278-james-hudson-3-keys-to-kickstarter-success
Tools and methods to organize your design work (audio):
https://thegamecrafter.libsyn.com/game-design-organization-with-the-game-crafter-episode-123
“Note what parts of your game initially confuse players, even if they understand them at the end.”
Using "hidden structures" in game design and graphic design to improve the player experience:
Printable files to create a telescoping prototype box with insert:
“When you’re first getting started, design with the intent to learn, not publish – learn about the process, do the research, and listen to others as much as you can.”
Important advice for young publishers, learned the hard way:
http://hyperbolegames.com/blog/so-you-want-be-tabletop-publisher
Topics related to balance in game design (video)
How to license intellectual property for a board game (audio):
The Hidden Movement Game Design Challenge
Deadline: Sept. 25, 2017
Prizes: cash and The Game Crafter store credit
https://www.thegamecrafter.com/contests/hidden-movement-challenge
Advice for Kickstarter board game creators from 21 "superbackers":
Exploring the boundaries of what games are, and what they can be (audio):
http://ludology.libsyn.com/ludology-episode-151-high-definition
Advice for launching and running a game publishing business (audio):
https://www.buzzsprout.com/4646/503901-ep-273-james-ernest-button-men
What game designers should know about contests such as the Cardboard Edison Award (audio):
https://www.buzzsprout.com/48513/510652-episode-31-the-2017-cardboard-edison-award
How to make your prototype ready for publisher evaluation:
http://www.renegadegamestudios.com/blog/2017/5/9/tips-for-prototyping-guest-blog-by-suzanne-sheldon
Questions to ask yourself before making a game:
https://oakleafgames.wordpress.com/2017/05/08/questions-to-ask-before-making-a-game/
Lessons learned from moving past crowdfunding as a publisher:
https://stonemaiergames.com/lessons-learned-from-quitting-kickstarter-as-a-creator-part-3/
“Try to touch important projects every day, even if just for a moment. Keeps the brain engaged in the background.”
“Playtesting, feedback. Playtesting, feedback. Long pause. Repeat. This will never cease to be the secret to making a great game.”