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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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September 21, 2016 September 21, 2016/ Cardboard Edison

The benefits of designing within constraints (audio):

http://ludology.libsyn.com/ludology-episode-136-thinking-inside-the-box

September 21, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

September 19, 2016 September 19, 2016/ Cardboard Edison
“Don’t let your fears or your worries stop you from designing games. Make something great, and then worry about the details afterwards.”
— Kevin Wilson
September 19, 2016/ Cardboard Edison/
process

Cardboard Edison

September 19, 2016 September 19, 2016/ Cardboard Edison

A collaborative game design exercise:

http://danmanfredini.net/2016/09/game-design-exercise-2-collaboration/

September 19, 2016/ Cardboard Edison/
process

Cardboard Edison

September 15, 2016 September 15, 2016/ Cardboard Edison

Working with licensed intellectual property (audio):

https://www.buzzsprout.com/48513/421837-episode-21-working-with-licensed-intellectual-property

September 15, 2016/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

September 15, 2016 September 15, 2016/ Cardboard Edison

How to publish your first board game, either through a publisher or by doing it yourself (audio):

https://www.buzzsprout.com/46339/418589-gen-con-panel-how-to-publish-your-first-board-game

September 15, 2016/ Cardboard Edison/
publishing, licensing, industry, podcasts

Cardboard Edison

September 14, 2016 September 14, 2016/ Cardboard Edison

Isaac Shalev on designing games that will sell, market research, co-designing, Tabletop Simulator and more (audio):

http://thegamedesignroundtable.com/2016/09/09/151-isaac-shalev-and-kind-fortress/

September 14, 2016/ Cardboard Edison/
process, licensing, industry, podcasts

Cardboard Edison

September 13, 2016 September 13, 2016/ Cardboard Edison

Alternatives to all-or-nothing outcomes in games:

http://www.3dtotalgames.com/breaking-the-boolean/

September 13, 2016/ Cardboard Edison/
theory

Cardboard Edison

September 13, 2016 September 13, 2016/ Cardboard Edison

2016 Mint Tin Design Contest

Deadline: Dec. 12, 2016

Prizes: GeekGold

https://boardgamegeek.com/thread/1637125/2016-mint-tin-design-contest

September 13, 2016/ Cardboard Edison/
contests

Cardboard Edison

September 12, 2016 September 12, 2016/ Cardboard Edison
“If you’re not prototyping your idea because you’re worried it won’t be fun enough, remember that games are more fun than game ideas.”
— Jay Treat
September 12, 2016/ Cardboard Edison/
process

Cardboard Edison

September 12, 2016 September 12, 2016/ Cardboard Edison

Hasbro Gaming Lab's Fall 2016 Challenge

Deadline: Oct. 23, 2016

Prizes: $25,000, working with Hasbro, and more

https://hasbrogaminglab.com/f16/

September 12, 2016/ Cardboard Edison/
contests

Cardboard Edison

September 12, 2016 September 12, 2016/ Cardboard Edison

Three rules for designing tiebreakers:

http://www.leagueofgamemakers.com/how-to-design-tie-breakers/

September 12, 2016/ Cardboard Edison/
theory

Cardboard Edison

September 12, 2016 September 12, 2016/ Cardboard Edison

What to do while waiting to hear back from a publisher (audio):

http://www.buildingthegamepodcast.com/2016/09/11/episode-224-waiting-and-estating/

September 12, 2016/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

September 09, 2016 September 09, 2016/ Cardboard Edison

Basics of location, orientation and movement in board games:

http://makethemplay.com/index.php/2016/09/08/the-use-of-space-in-board-games/

September 09, 2016/ Cardboard Edison/
theory

Cardboard Edison

September 09, 2016 September 09, 2016/ Cardboard Edison

Controlling how long your game feels for the experience it offers: game length vs. perceived length, down time, turn structures, and more:

http://coalitiongames.com/wordpress/2016/09/08/six-pillars-of-game-design-time-index/

September 09, 2016/ Cardboard Edison/
theory

Cardboard Edison

September 08, 2016 September 08, 2016/ Cardboard Edison

Answers to game designers' legal questions: NDAs, IP protection, art contracts and lots more (audio):

Part 1: https://www.buzzsprout.com/46339/418084-gen-con-legal-q-a-part-1-with-justin-jacobson-of-lawcraft

Part 2: https://www.buzzsprout.com/46339/418085-gen-con-legal-q-a-part-2-with-justin-jacobson-of-lawcraft

September 08, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

September 07, 2016 September 07, 2016/ Cardboard Edison

Daryl Andrews on co-designing, pitching to publishers, development and more (audio):

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-26-daryl-andrews

September 07, 2016/ Cardboard Edison/
process, licensing, industry, podcasts

Cardboard Edison

September 07, 2016 September 07, 2016/ Cardboard Edison
“It’s way better to have a game that a smallish group really likes than a game that everyone kind of only sort of likes.”
— Sandy Petersen
September 07, 2016/ Cardboard Edison/ /Source
industry

Cardboard Edison

September 06, 2016 September 06, 2016/ Cardboard Edison

Considerations for international publishing: translation, localization, co-production and more:

http://stonemaiergames.com/kickstarter-lesson-198-translation-localization-and-language-independence/

September 06, 2016/ Cardboard Edison/
publishing

Cardboard Edison

September 03, 2016 September 03, 2016/ Cardboard Edison

Preparing a Kickstarter campaign: timelines, necessary features, do's and don'ts, and more:

http://pixygamesuk.blogspot.com/2016/09/preparing-your-kickstarter-campaign.html

September 03, 2016/ Cardboard Edison/
publishing

Cardboard Edison

September 02, 2016 September 02, 2016/ Cardboard Edison
“Don’t separate what you like as a player and what you’re making. Bring your robust personal tastes into your design to guide you.”
— Grant Rodiek
September 02, 2016/ Cardboard Edison/
process

Cardboard Edison

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