The benefits of designing within constraints (audio):
http://ludology.libsyn.com/ludology-episode-136-thinking-inside-the-box
Tips & Resources for Board Game Designers
The benefits of designing within constraints (audio):
http://ludology.libsyn.com/ludology-episode-136-thinking-inside-the-box
“Don’t let your fears or your worries stop you from designing games. Make something great, and then worry about the details afterwards.”
A collaborative game design exercise:
http://danmanfredini.net/2016/09/game-design-exercise-2-collaboration/
Working with licensed intellectual property (audio):
https://www.buzzsprout.com/48513/421837-episode-21-working-with-licensed-intellectual-property
How to publish your first board game, either through a publisher or by doing it yourself (audio):
https://www.buzzsprout.com/46339/418589-gen-con-panel-how-to-publish-your-first-board-game
Isaac Shalev on designing games that will sell, market research, co-designing, Tabletop Simulator and more (audio):
http://thegamedesignroundtable.com/2016/09/09/151-isaac-shalev-and-kind-fortress/
Alternatives to all-or-nothing outcomes in games:
2016 Mint Tin Design Contest
Deadline: Dec. 12, 2016
Prizes: GeekGold
https://boardgamegeek.com/thread/1637125/2016-mint-tin-design-contest
“If you’re not prototyping your idea because you’re worried it won’t be fun enough, remember that games are more fun than game ideas.”
Hasbro Gaming Lab's Fall 2016 Challenge
Deadline: Oct. 23, 2016
Prizes: $25,000, working with Hasbro, and more
Three rules for designing tiebreakers:
http://www.leagueofgamemakers.com/how-to-design-tie-breakers/
What to do while waiting to hear back from a publisher (audio):
http://www.buildingthegamepodcast.com/2016/09/11/episode-224-waiting-and-estating/
Basics of location, orientation and movement in board games:
http://makethemplay.com/index.php/2016/09/08/the-use-of-space-in-board-games/
Controlling how long your game feels for the experience it offers: game length vs. perceived length, down time, turn structures, and more:
http://coalitiongames.com/wordpress/2016/09/08/six-pillars-of-game-design-time-index/
Answers to game designers' legal questions: NDAs, IP protection, art contracts and lots more (audio):
Part 1: https://www.buzzsprout.com/46339/418084-gen-con-legal-q-a-part-1-with-justin-jacobson-of-lawcraft
Part 2: https://www.buzzsprout.com/46339/418085-gen-con-legal-q-a-part-2-with-justin-jacobson-of-lawcraft
Daryl Andrews on co-designing, pitching to publishers, development and more (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-26-daryl-andrews
“It’s way better to have a game that a smallish group really likes than a game that everyone kind of only sort of likes.”
Considerations for international publishing: translation, localization, co-production and more:
Preparing a Kickstarter campaign: timelines, necessary features, do's and don'ts, and more:
http://pixygamesuk.blogspot.com/2016/09/preparing-your-kickstarter-campaign.html
“Don’t separate what you like as a player and what you’re making. Bring your robust personal tastes into your design to guide you.”