Controlling how long your game feels for the experience it offers: game length vs. perceived length, down time, turn structures, and more:
http://coalitiongames.com/wordpress/2016/09/08/six-pillars-of-game-design-time-index/
Tips & Resources for Board Game Designers
Controlling how long your game feels for the experience it offers: game length vs. perceived length, down time, turn structures, and more:
http://coalitiongames.com/wordpress/2016/09/08/six-pillars-of-game-design-time-index/