How the process of taking feedback is like grieving:
https://oakleafgames.wordpress.com/2015/11/04/grieving-feedback/
Tips & Resources for Board Game Designers
How the process of taking feedback is like grieving:
https://oakleafgames.wordpress.com/2015/11/04/grieving-feedback/
Different ways that games give players actions:
How to make a professional-looking board game prototype
The Game Designers of North Carolina podcast (@GDofNC) on melding theme and mechanisms:
https://www.buzzsprout.com/48513/321477-episode-5-melding-theme-and-mechanisms
Four lessons about the game design process for those starting out:
Using volatility to make a design more interesting:
http://www.leagueofgamemakers.com/making-volatility-work-for-your-game/
The requirement for the November 2015 24-Hour Contest is "architecture":
http://boardgamegeek.com/thread/1465186/24-hour-contest-november-2015
November 2015 Game Design Showdown
Pitch a game that uses heirloom-quality tiles
Deadline: Nov. 9, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2015-heirloom-quality
“Build relationships with publishers by attending conventions and/or volunteering to demoing for them. People listen to those they know.”
NPC Cast (@npccast) discusses 4X games with Jamey Stegmaier (@jameystegmaier):
https://npccast.wordpress.com/2015/10/31/scythe-and-4x-games-w-jamey-stegmaier/
Our roundup of excellent board game design links and tips this month includes the conclusion of our series on licensing contract terms, reminders about seeking publishing partners, advice from a titan in the industry, and more...
featured:
licensing:
theory:
playtesting:
process:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro
APPRENTICES: Gino Brancazio, Kevin Brusky, Keith Burgun, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price, Marcus Ross, Diane Sauer
How to get noticed by a publisher at a convention:
http://theforbiddenlimb.libsyn.com/pitching-to-a-publisher-at-a-convention-ep-27
Getting your indie tabletop game made: notes from PAX Australia:
https://storify.com/ehronlime/getting-your-indie-tabletop-game-made
Reasons why a publisher might reject a game even if it's very good:
http://www.nerdstable.blogspot.com/2015/10/publishers-answer-would-you-reject-good.html
Ways to save money on manufacturing: box size, card count and punchboards:
http://www.leagueofgamemakers.com/designing-boardgames-efficiently-for-cost/
How to deal with a Kickstarter IP dispute:
http://www.rockmanorgames.com/2015/10/how-to-deal-with-a-kickstarter-ip-dispute/
“Always document your work. You never know when you’ll have to retrace your steps to see why and how you got here.”
Types of information in board games & how they affect players' experiences:
Part 1: http://designingcardboard.com/ep-03-information-types-part-1-and-animal-words/
Part 2: http://designingcardboard.com/ep-04-information-types-part-2-and-underground-deduction/
Tips for designing a solo version of a game:
Seven mechanisms for building suspense in games:
http://boardgameben.com/7-mechanics-for-building-suspense-in-games/