If you don’t ever come up with bad mechanics, you aren’t taking enough risks. Designers need to always push the envelope and try new things, and discovering things that don’t work out is part of that process. The important thing is how you react to those problems.
— Teale Fristoe (@fristoe)
Don’t be afraid to give up on an idea if it isn’t working. You can always come back to it later or put it into another game. Don’t try to force a game together. It won’t be fun.
— Jonathan Bouthilet (@jonnyboardgames)