When designing co-op games make sure there are some fires to put out early. You can keep them small early but they need to be there.
— Peter Gousis (@MVPBoardgames)
Don’t just seek a license. Seek a great partner for you and your game.
— Grant Rodiek (@HyperboleGrant)
Not every design works. Many that look good on paper don’t work in play.
— Nat Levan (@OakleafGames)