How to make a professional-looking board game prototype
The Game Designers of North Carolina podcast (@GDofNC) on melding theme and mechanisms:
https://www.buzzsprout.com/48513/321477-episode-5-melding-theme-and-mechanisms
Using volatility to make a design more interesting:
http://www.leagueofgamemakers.com/making-volatility-work-for-your-game/
The requirement for the November 2015 24-Hour Contest is "architecture":
http://boardgamegeek.com/thread/1465186/24-hour-contest-november-2015
November 2015 Game Design Showdown
Pitch a game that uses heirloom-quality tiles
Deadline: Nov. 9, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2015-heirloom-quality
NPC Cast (@npccast) discusses 4X games with Jamey Stegmaier (@jameystegmaier):
https://npccast.wordpress.com/2015/10/31/scythe-and-4x-games-w-jamey-stegmaier/
Cardboard Edison's Favorite Tips & Resources - October 2015
/Our roundup of excellent board game design links and tips this month includes the conclusion of our series on licensing contract terms, reminders about seeking publishing partners, advice from a titan in the industry, and more...
featured:
licensing:
- “Don’t just seek a license. Seek a great partner for you and your game.” - Grant Rodiek
- Experiences from pitching to 16 publishers at Essen
theory:
- Richard Garfield on early and late playtesting, making a good design great, the "complexity budget" and more
- What to do about a broken game mechanic?
playtesting:
process:
- “Don’t be afraid to give up on an idea if it isn’t working. You can always come back to it later or put it into another game. Don’t try to force a game together. It won’t be fun.” - Jonathan Bouthilet
publishing:
- What it takes to get a game into a mainstream retailer
- Ways to save money on manufacturing: box size, card count and punchboards
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro
APPRENTICES: Gino Brancazio, Kevin Brusky, Keith Burgun, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price, Marcus Ross, Diane Sauer
How to get noticed by a publisher at a convention:
http://theforbiddenlimb.libsyn.com/pitching-to-a-publisher-at-a-convention-ep-27
Getting your indie tabletop game made: notes from PAX Australia:
https://storify.com/ehronlime/getting-your-indie-tabletop-game-made
Reasons why a publisher might reject a game even if it's very good:
http://www.nerdstable.blogspot.com/2015/10/publishers-answer-would-you-reject-good.html
Ways to save money on manufacturing: box size, card count and punchboards:
http://www.leagueofgamemakers.com/designing-boardgames-efficiently-for-cost/
How to deal with a Kickstarter IP dispute:
http://www.rockmanorgames.com/2015/10/how-to-deal-with-a-kickstarter-ip-dispute/
Types of information in board games & how they affect players' experiences:
Part 1: http://designingcardboard.com/ep-03-information-types-part-1-and-animal-words/
Part 2: http://designingcardboard.com/ep-04-information-types-part-2-and-underground-deduction/
Seven mechanisms for building suspense in games:
http://boardgameben.com/7-mechanics-for-building-suspense-in-games/
Pitfalls to avoid when creating a solo mode for your game:
https://boardgamegeek.com/blogpost/47197/dont-waste-your-time-work-right-thing-right-time-a
