Drawbacks and opportunities posed by the limitations of board games:
http://keithburgun.net/the-clockwork-game-design-podcast-episode-5-the-limitations-of-boardgames/
Tips & Resources for Board Game Designers
Drawbacks and opportunities posed by the limitations of board games:
http://keithburgun.net/the-clockwork-game-design-podcast-episode-5-the-limitations-of-boardgames/
When to share your ideas with others:
http://cardboardarchitects.libsyn.com/episode-7-sharing-ideas
“If you don’t ever come up with bad mechanics, you aren’t taking enough risks. Designers need to always push the envelope and try new things, and discovering things that don’t work out is part of that process. The important thing is how you react to those problems.”
What to do about a broken game mechanic?
Overcoming "designer's block"
How to name your game:
http://thegamecrafter.libsyn.com/naming-your-games-with-the-game-crafter-episode-41
Lots of pointers for creating the print-and-play version of your game:
https://convergentgamesblog.wordpress.com/2015/10/21/print-and-play-explained-in-10-questions-2/
Scott Almes (@Scott_Almes) on breaking into the board game industry:
http://breakingintoboardgames.libsyn.com/episode-2-scott-almes
Richard Garfield on early and late playtesting, making a good design great, the "complexity budget" and more:
“Don’t be afraid to give up on an idea if it isn’t working. You can always come back to it later or put it into another game. Don’t try to force a game together. It won’t be fun.”
Uses for set collection:
https://m.facebook.com/groups/320445024722916?view=permalink&id=700823533351728
Advice for sustaining your design vision during the design process:
Aspects of scoring: hidden scoring, point salads, granularity, point curves, multipliers and more:
The Game Designers of North Carolina Podcast (@GDofNC) on making prototypes:
https://www.buzzsprout.com/48513/316629-episode-4-making-prototypes
Ludology on chaos and randomness in games:
http://ludology.libsyn.com/ludology-episode-114-the-butterfly-effect
Understanding the flow of decisions in a game:
http://theinquisitivemeeple.com/2015/10/15/understanding-the-flow-of-decisions-in-a-game
What to watch for when running a stress test of your design:
http://www.leagueofgamemakers.com/design-playtest-tactic-the-stress-test/
Lessons in board game design from Space Invaders:
Experiences from pitching to 16 publishers at Essen:
https://boardgamegeek.com/thread/1453364/my-experiences-pitching-publishers-essen-spiel-201