Four novel ways to find inspiration for a game design:
http://www.leagueofgamemakers.com/diy-board-game-design-jam/
Tips & Resources for Board Game Designers
Four novel ways to find inspiration for a game design:
http://www.leagueofgamemakers.com/diy-board-game-design-jam/
Answers to frequently asked questions about copyright:
The Meeple Syrup show (@MeepleSyrup) offers lots of practical advice for pitching to publishers and navigating a con as a designer
Game design basics, a Reddit Tabletop Game Design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/3fqxu9/tips_on_developing_a_game/
Publisher pitching lessons from Gen Con 2015:
When you should form a business:
http://thegamecrafter.libsyn.com/when-should-you-start-a-business-with-the-game-crafter-episode-30
“No matter how much you think about a game, playtesting is way better! You see problems occur that you couldn’t think about.”
What to pay attention to in your prototype’s graphic design:
http://www.leagueofgamemakers.com/graphic-design-prototyping-priorities/
A massive post with takeaways from the successful Hocus Kickstarter campaign:
http://hyperbolegames.com/2015/08/03/the-unnecessarily-huge-hocus-post-mortem/
Kim Vandenbroucke (@TheGameAisle) discusses working in the mass-market tabletop games industry on the Gaming Careers Podcast:
The requirement for the August 2015 24-Hour Contest is “Geisha”:
http://boardgamegeek.com/thread/1412465/24-hour-contest-august-2015
Colby Dauch of Plaid Hat Games (@PlaidHatGames) discusses launching a publishing company, marketing, getting a job in the industry and more on the Gaming Careers Podcast:
Considering players’ sportsmanship when designing a game:
This month, our roundup of great board game design links features a new Meaningful Decisions interview and an insightful post by our interviewee, tips for negotiating a publishing contract, advice on playtesting and more…
featured:
licensing:
theory:
playtesting:
industry:
process:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICES: Gino Brancazio, Keith Burgun, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price, Diane Sauer, Dan Sinensky
August 2015 Game Design Showdown
Pitch a game about forming, dissolving and moving between groups
Deadline: Aug. 10, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-august-2015-gencons-and-gencants
The 54 Card Guild is a design exercise focused on the limitations of a single deck of cards:
Paper Jam 4 runs Aug. 1 to Aug. 10, 2015:
Countering common fears about game design:
“It can be really useful to take a break from a design now and then. Banging your head against a brick wall will only get you so far, and sometimes taking a step back will help you realize there’s a door right next to where you were standing.”
Ludology answers listener questions about pricing a game, asymmetry, precise positioning and more:
http://ludology.libsyn.com/ludology-episode-109-were-listening