Early in your design (hopefully before you start) know what you want the game to be. It helps when making decisions later about cuts.
— Peter Gousis (@MVPBoardgames)
Budding game designers, be careful who you take advice from! They may not know what the hell they’re talking about either.
— Chris Darden (@cbdarden)
You never ever should play test game using components that will differ from the final game’s components.
— Ignacy Trzewiczek (@trzewik)