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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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July 27, 2015 July 27, 2015/ Cardboard Edison

Three ways of answering the question: “How many times do I need to playtest my game?”:

http://www.leagueofgamemakers.com/how-many-times-do-i-need-to-playtest-my-game/

July 27, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 27, 2015 July 27, 2015/ Cardboard Edison

Where to find hexes for prototypes:

https://boardgamegeek.com/article/19880343#19880343

July 27, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

July 27, 2015 July 27, 2015/ Cardboard Edison
“Early in your design (hopefully before you start) know what you want the game to be. It helps when making decisions later about cuts.”
— Peter Gousis (@MVPBoardgames)
July 27, 2015/ Cardboard Edison/
process

Cardboard Edison

July 27, 2015 July 27, 2015/ Cardboard Edison

What to do about “degenerate games,” where someone playing in the spirit of the game will lose to someone who plays by the letter:

http://www.mechanics-and-meeples.com/2015/07/27/talking-about-my-degeneration/

July 27, 2015/ Cardboard Edison/
theory

Cardboard Edison

July 24, 2015 July 24, 2015/ Cardboard Edison

What makes a game “unpublishable”:

http://www.critical-hits.com/blog/2015/07/24/what-makes-a-game-publishable/

July 24, 2015/ Cardboard Edison/
industry, licensing

Cardboard Edison

July 24, 2015 July 24, 2015/ Cardboard Edison

Qualities and skills that make a good co-designer:

http://www.disagreeabledesigners.co.uk/2015/07/24/co-designing/

July 24, 2015/ Cardboard Edison/
process

Cardboard Edison

July 24, 2015 July 24, 2015/ Cardboard Edison

Ideas for how to translate a puzzle into a playable game:

http://www.leagueofgamemakers.com/puzzles-in-games/

July 24, 2015/ Cardboard Edison/
theory

Cardboard Edison

July 24, 2015 July 24, 2015/ Cardboard Edison

Advice for showing your game in public for the first time:

https://boardgamegeek.com/thread/1406315/first-public-showing-any-tips

SEE ALSO: https://boardgamegeek.com/thread/1406521/what-i-learned-running-game-designer-farmers-marke

July 24, 2015/ Cardboard Edison/
playtesting, industry

Cardboard Edison

July 23, 2015 July 23, 2015/ Cardboard Edison
“Budding game designers, be careful who you take advice from! They may not know what the hell they’re talking about either.”
— Chris Darden (@cbdarden)
July 23, 2015/ Cardboard Edison/
industry

Cardboard Edison

July 23, 2015 July 23, 2015/ Cardboard Edison

The Legal Moves podcast discusses considerations for design partnerships:

http://www.strebecklaw.com/legal-moves-episode-2-partner-up-or-go-solo-part-1-with-jeremy-commandeur-and-brian-henk/

http://www.strebecklaw.com/legal-moves-episode-03-partner-up-or-go-solo-part-2-with-jeremy-commandeur-and-brian-henk/

http://www.strebecklaw.com/legal-moves-episode-05-partner-up-or-go-solo-part-3-with-jeremy-commandeur-and-brian-henk/

July 23, 2015/ Cardboard Edison/
industry

Cardboard Edison

July 23, 2015 July 23, 2015/ Cardboard Edison

The Meeple Syrup show (@MeepleSyrup) on designing and publishing kids’ games

July 23, 2015/ Cardboard Edison/
industry, licensing, publishing

Cardboard Edison

July 23, 2015 July 23, 2015/ Cardboard Edison
“You never ever should play test game using components that will differ from the final game’s components.”
— Ignacy Trzewiczek (@trzewik)
July 23, 2015/ Cardboard Edison/ /Source
prototyping

Cardboard Edison

July 22, 2015 July 22, 2015/ Cardboard Edison

How to ask playtesters the right questions:

https://oakleafgames.wordpress.com/2015/07/22/feedback-asking-the-right-questions/

July 22, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 22, 2015 July 22, 2015/ Cardboard Edison

A framework for understanding the connection between rules and player experience:

https://boardgamegeek.com/blogpost/44188/mechanics-dynamics-and-aesthetics

July 22, 2015/ Cardboard Edison/
theory

Cardboard Edison

July 20, 2015 July 20, 2015/ Cardboard Edison

A quick tip to help players understand your game better:

http://lawofgamedesign.com/2015/07/20/theory-explain-the-purpose-of-options

July 20, 2015/ Cardboard Edison/
rules

Cardboard Edison

July 17, 2015 July 17, 2015/ Cardboard Edison

What to focus on when pitching a tabletop game

July 17, 2015/ Cardboard Edison/
licensing

Cardboard Edison

July 17, 2015 July 17, 2015/ Cardboard Edison

How individual “red threads” of playtest feedback can form a “red flag”:

https://oakleafgames.wordpress.com/2015/07/17/feedback-red-threads-and-red-flags/

July 17, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 16, 2015 July 16, 2015/ Cardboard Edison

Possible outcomes of a copyright infringement dispute:

http://www.strebecklaw.com/what-can-happen-if-you-infringe-someones-copyright/

July 16, 2015/ Cardboard Edison/
industry

Cardboard Edison

July 16, 2015 July 16, 2015/ Cardboard Edison

The Meeple Syrup show (@MeepleSyrup) discusses real-time games

July 16, 2015/ Cardboard Edison/
theory

Cardboard Edison

July 16, 2015 July 16, 2015/ Cardboard Edison

Three tenets of crowdfunding leadership: taking responsibility, asking for help and trusting people:

http://stonemaiergames.com/kickstarter-lesson-156-3-tenets-of-crowdfunding-leadership/

July 16, 2015/ Cardboard Edison/
publishing

Cardboard Edison

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