Three ways of answering the question: “How many times do I need to playtest my game?”:
http://www.leagueofgamemakers.com/how-many-times-do-i-need-to-playtest-my-game/
Tips & Resources for Board Game Designers
Three ways of answering the question: “How many times do I need to playtest my game?”:
http://www.leagueofgamemakers.com/how-many-times-do-i-need-to-playtest-my-game/
Where to find hexes for prototypes:
“Early in your design (hopefully before you start) know what you want the game to be. It helps when making decisions later about cuts.”
What to do about “degenerate games,” where someone playing in the spirit of the game will lose to someone who plays by the letter:
http://www.mechanics-and-meeples.com/2015/07/27/talking-about-my-degeneration/
What makes a game “unpublishable”:
http://www.critical-hits.com/blog/2015/07/24/what-makes-a-game-publishable/
Qualities and skills that make a good co-designer:
http://www.disagreeabledesigners.co.uk/2015/07/24/co-designing/
Ideas for how to translate a puzzle into a playable game:
Advice for showing your game in public for the first time:
https://boardgamegeek.com/thread/1406315/first-public-showing-any-tips
SEE ALSO: https://boardgamegeek.com/thread/1406521/what-i-learned-running-game-designer-farmers-marke
“Budding game designers, be careful who you take advice from! They may not know what the hell they’re talking about either.”
The Legal Moves podcast discusses considerations for design partnerships:
http://www.strebecklaw.com/legal-moves-episode-2-partner-up-or-go-solo-part-1-with-jeremy-commandeur-and-brian-henk/
http://www.strebecklaw.com/legal-moves-episode-03-partner-up-or-go-solo-part-2-with-jeremy-commandeur-and-brian-henk/
The Meeple Syrup show (@MeepleSyrup) on designing and publishing kids’ games
“You never ever should play test game using components that will differ from the final game’s components.”
How to ask playtesters the right questions:
https://oakleafgames.wordpress.com/2015/07/22/feedback-asking-the-right-questions/
A framework for understanding the connection between rules and player experience:
https://boardgamegeek.com/blogpost/44188/mechanics-dynamics-and-aesthetics
A quick tip to help players understand your game better:
http://lawofgamedesign.com/2015/07/20/theory-explain-the-purpose-of-options
What to focus on when pitching a tabletop game
How individual “red threads” of playtest feedback can form a “red flag”:
https://oakleafgames.wordpress.com/2015/07/17/feedback-red-threads-and-red-flags/
Possible outcomes of a copyright infringement dispute:
http://www.strebecklaw.com/what-can-happen-if-you-infringe-someones-copyright/
The Meeple Syrup show (@MeepleSyrup) discusses real-time games
Three tenets of crowdfunding leadership: taking responsibility, asking for help and trusting people:
http://stonemaiergames.com/kickstarter-lesson-156-3-tenets-of-crowdfunding-leadership/